Champion sheet · Support

Braum

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
20.2%#28 of 173 champions
Pick
12.2%picked in 349 of 2,852 games
Ban
8.0%167 bans over 2,078 games, against 7.6% in soloQ
Win rate as Support55.3% between 50.9% and 59.6% over 349 gamesSoloQ 51.1%: no clear gap
Median length30.3 minsoloQ 27.7 min

Amateur: 2,886 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 241,611 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    5.9%
    SoloQ
    2.9%
    5.9% of the role's picks in amateur play, against 2.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.1%
    SoloQ
    7.6%
    9.1% ban rate in amateur play over 1,538 games, against 7.6% in soloQ over 108,274 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    27.7 min
    Median of 30.3 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Dusk and Dawn, Statikk Shiv, and Malignance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian93% · 13,905
Same in amateur play
SpellsFlash + Heal52% · 7,734
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 89% · 48 games
Core (3 legendaries)— · 1
  1. Dusk and Dawn
  2. Statikk Shiv
  3. Malignance

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 98% of supports.

  1. Plays teamfightstop2%59% · supports: 54%
  2. Absorbs damagetop14%846 · supports: 393
  3. Lets allies carry killstop17%rank 83 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other supports

  • Map pressure

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 16 in lane, 20 in mid game and 20 in late game, out of 100 supports.

218-70 vs 288
264-78 vs 342
287-101 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Braumsupports

Gold vs. direct opponent

At 20 min, behind 92% of supports against the direct opponent.

supports
4.5takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among supports218 · median 288
  • Damage in mid game · rank 20 of 100 among supports264 · median 342
  • Damage in late game · rank 20 of 100 among supports287 · median 388
  • Gold at 15 min · rank 5 of 100 among supports-144 · median +105
  • Gold at 20 min · rank 9 of 100 among supports-195 · median +193
  • Map pressure · rank 46 of 100 among supports4.5 · median 4.5
  • Absorbs damage · rank 86 of 100 among supports846 · median 393
  • Plays teamfights · rank 98 of 100 among supports59% · median 54%
  • Takes its kills in duels · rank 3 of 100 among supports12% · median 17%
  • Lets allies carry kills · rank 83 of 100 among supportsrank 83 of 100
  • Crowd control (CC) · rank 76 of 100 among supports1.3 · median 1
  • Team damage · rank 14 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +18.0 pts over 54 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri63.3% · expected 53.6% · 30 g+9.7 ptSoloQ -0.1
ADCgap to expected
Tristana71.0% · expected 58.3% · 31 g+12.7 ptSoloQ -0.3
Kai'Sa61.3% · expected 58.3% · 31 g+3.0 ptSoloQ +4.6
Supportgap to expected
Nautilus70.4% · expected 52.4% · 54 g+18.0 ptSoloQ +1.7
Lulu61.8% · expected 57.7% · 34 g+4.1 ptSoloQ -2.7

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara61.5% · expected 57.5% · 39 g+4.0 ptSoloQ +3.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • K'Sante23 games
    —SoloQ: 49.6% · 262 g
  • Ornn21 games
    —SoloQ: 50.8% · 378 g
  • Ambessa16 games
    —SoloQ: 53.4% · 363 g
  • Gnar16 games
    —SoloQ: 53.6% · 248 g
  • Sion15 games
    —SoloQ: 52.7% · 264 g
Jungle18 champions
  • Wukong43 games
    44.2%gap -11.0 ptsSoloQ: 46.6% · 629 g
  • Jarvan IV39 games
    53.8%gap -3.9 ptsSoloQ: 53.3% · 516 g
  • Pantheon16 games
    —SoloQ: 58.1% · 62 g
  • Shyvana16 games
    —SoloQ: 54.9% · 377 g
  • Vi13 games
    —SoloQ: 57.4% · 202 g
Mid16 champions
  • Syndra35 games
    48.6%gap -3.1 ptsSoloQ: 52.0% · 648 g
  • Ahri30 games
    63.3%gap +9.7 ptsSoloQ: 50.6% · 625 g
  • Viktor29 games
    —SoloQ: 49.8% · 695 g
  • Orianna14 games
    —SoloQ: 47.8% · 297 g
  • Aurora13 games
    —SoloQ: 46.9% · 245 g
ADC16 champions
  • Jinx32 games
    50.0%gap -5.3 ptsSoloQ: 47.8% · 1,061 g
  • Kai'Sa31 games
    61.3%gap +3.0 ptsSoloQ: 56.5% · 1,186 g
  • Tristana31 games
    71.0%gap +12.7 ptsSoloQ: 48.8% · 936 g
  • Jhin25 games
    —SoloQ: 52.5% · 1,388 g
  • Ashe22 games
    —SoloQ: 52.0% · 373 g
Support15 champions
  • Nautilus54 games
    70.4%gap +18.0 ptsSoloQ: 54.0% · 1,403 g
  • Leona39 games
    46.2%gap -15.3 ptsSoloQ: 50.1% · 818 g
  • Lulu34 games
    61.8%gap +4.1 ptsSoloQ: 48.9% · 809 g
  • Seraphine28 games
    —SoloQ: 48.0% · 369 g
  • Rakan19 games
    —SoloQ: 50.0% · 408 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.9%14,242 picks of 483,218ban 7.6% · patches 16.19 to 16.21
  • Amateur tournaments5.9%257 picks of 4,328ban 9.1% · patches 16.19 to 16.21
  • Pro1.2%26 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

23.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 12.4%G198 games of 792
  • 11.7%G293 games of 792
  • 14.5%G3+50 games of 346
Once picked, the series moves on toIn G2, over 98 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.