Corki
Patches 16.19 to 16.21 · NA- Pick
- 4.2%picked in 120 of 2,850 games
- Ban
- 2.4%49 bans over 2,078 games, against 0.2% in soloQ
Amateur: 2,850 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 241,611 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as ADC.DraftLength
- How to play itConqueror, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.



- In a compTeam damage first: more damage than 87% of ADC.DamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked more often in amateur play
- Amateur
- 1.9%
- SoloQ
- 1.0%
- DraftBanned more often in amateur play
- Amateur
- 2.2%
- SoloQ
- 0.2%
- LengthLonger games in amateur play
- Amateur
- 29.8 min
- SoloQ
- 28.3 min
How to play it?
Conqueror, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.
Essence Reaver
The Collector
Infinity Edge
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 87% of ADC.
- Team damagetop13%26% · ADC: 23%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- Damage
- Poke
Like other ADC
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
What it is not
- Little CC
Damage / min by phase · at equal gold
Rank 64 in lane, 59 in mid game and 59 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, ahead of 68% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 64 of 100 among ADC538 · median 525
- Damage in mid game · rank 59 of 100 among ADC953 · median 915
- Damage in late game · rank 59 of 100 among ADC1,411 · median 1,366
- Gold at 15 min · rank 60 of 100 among ADC-1 · median -54
- Gold at 20 min · rank 68 of 100 among ADC+38 · median -85
- Absorbs damage · rank 71 of 100 among ADC418 · median 361
- Plays teamfights · rank 75 of 100 among ADC57% · median 56%
- Takes its kills in duels · rank 35 of 100 among ADC17% · median 19%
- Lets allies carry kills · rank 33 of 100 among ADCrank 33 of 100
- Crowd control (CC) · rank 6 of 100 among ADC0.1 · median 0.6
- Team damage · rank 87 of 100 among ADC26% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Aatrox9 games—SoloQ: 45.2% · 155 g
- Ambessa9 games—SoloQ: 45.4% · 119 g
- Mordekaiser6 games—SoloQ: 40.8% · 98 g
- Sett6 games—SoloQ: 45.1% · 102 g
- Zaahen5 games—SoloQ: 44.6% · 112 g
- Lulu13 games—SoloQ: 49.1% · 293 g
- Braum11 games—SoloQ: 57.2% · 138 g
- Karma9 games—SoloQ: 46.3% · 134 g
- Alistar8 games—SoloQ: 49.5% · 202 g
- Nautilus8 games—SoloQ: 52.4% · 254 g
- Milio7 games—SoloQ: 56.9% · 144 g
- Rell7 games—SoloQ: 44.4% · 142 g
- Rakan6 games—SoloQ: 50.8% · 126 g
- Leona5 games—SoloQ: 53.2% · 250 g
- Seraphine5 games—SoloQ: 46.8% · 154 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.0%4,828 picks of 483,221ban 0.2% · patches 16.19 to 16.21
- Amateur tournaments1.9%82 picks of 4,328ban 2.2% · patches 16.19 to 16.21
- Pro3.1%70 picks of 2,238bans not published · patches 16.17 to 16.20
Presence by patch
5.8% on 16.21Within the series
Fearless series only · as ADC- 2.7%G121 games of 792
- 4.4%G235 games of 792
- 6.7%G3+23 games of 345
Not enough series yet: published from 30.

