Tournament presence · pick + ban
21.4%#25 of 173 champions
Pick
11.3%picked in 2,074 of 18,319 games
Ban
10.1%1,754 bans over 17,354 games, against 4.1% in soloQ
Win rate as Top47.6% between 45.8% and 49.5% over 1,969 gamesSoloQ 48.5%: no clear gap
Median length29.3 minsoloQ 26.1 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    5.2%
    SoloQ
    4.2%
    5.2% of the role's picks in amateur play, against 4.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.1%
    SoloQ
    4.1%
    10.1% ban rate in amateur play over 11,485 games, against 4.1% in soloQ over 148,633 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    26.1 min
    Median of 29.3 min in amateur play, against 26.1 min in soloQ.
  • BuildIceborn Gauntlet, Unending Despair, Jak'Sho, The Protean instead of Iceborn Gauntlet, Jak'Sho, The Protean, Randuin's Omen
    Amateur
    12%
    SoloQ
    11%
    Played in 12% of amateur games; soloQ sticks to Iceborn Gauntlet, Jak'Sho, The Protean, Randuin's Omen (11%).
02 — How to play it

How to play it?

Grasp of the Undying, then Iceborn Gauntlet, Jak'Sho, The Protean, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying72% · 20,969
Same in amateur play
SpellsFlash + Teleport86% · 25,014
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 277 games
Core (3 legendaries)11% · 771
11%of soloQ games
  1. Iceborn Gauntlet
  2. Jak'Sho, The Protean
  3. Randuin's Omen
≠ Amateur: Iceborn Gauntlet, Unending Despair, Jak'Sho, The Protean instead of Iceborn Gauntlet, Jak'Sho, The Protean, Randuin's Omen. 12% · 756 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 99% of top laners.

  1. Absorbs damagetop1%1,861 · top laners: 970
  2. Crowd control (CC)top14%1.3 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • CC

Like other top laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 54 in lane, 20 in mid game and 4 in late game, out of 100 top laners.

610+10 vs 599
812-56 vs 868
896-183 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
K'Santetop laners

Gold vs. direct opponent

At 20 min, behind 63% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 54 of 100 among top laners610 · median 599
  • Damage in mid game · rank 20 of 100 among top laners812 · median 868
  • Damage in late game · rank 4 of 100 among top laners896 · median 1,079
  • Gold at 15 min · rank 44 of 100 among top laners+85 · median +119
  • Gold at 20 min · rank 37 of 100 among top laners-30 · median +100
  • Absorbs damage · rank 99 of 100 among top laners1,861 · median 970
  • Plays teamfights · rank 66 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 43 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 77 of 100 among top lanersrank 77 of 100
  • Crowd control (CC) · rank 86 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 47 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Rakan in amateur play: +14.0 pts over 75 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion58.5% · expected 47.9% · 65 g+10.6 ptSoloQ +1.8
Gwen56.3% · expected 48.0% · 71 g+8.4 ptSoloQ +5.8
Gnar49.6% · expected 48.6% · 133 g+1.0 ptSoloQ -1.9
Aatrox49.3% · expected 47.2% · 71 g+2.1 ptSoloQ -0.2
Vayne50.8% · expected 49.8% · 59 g+1.0 ptSoloQ -0.9
Junglegap to expected
Cho'Gath60.5% · expected 46.3% · 43 g+14.2 ptSoloQ +3.5
Kha'Zix60.0% · expected 49.8% · 35 g+10.2 ptSoloQ +0.6
Sylas50.8% · expected 47.0% · 128 g+3.8 ptSoloQ +2.6
Vi49.6% · expected 47.5% · 119 g+2.1 ptSoloQ -2.6
Lillia48.6% · expected 44.6% · 72 g+4.0 ptSoloQ +1.6
Midgap to expected
Xerath57.4% · expected 46.5% · 61 g+10.9 ptSoloQ +2.0
Yone51.6% · expected 44.4% · 64 g+7.2 ptSoloQ +1.7
Aurora54.1% · expected 48.4% · 61 g+5.7 ptSoloQ +2.3
Hwei50.8% · expected 46.0% · 65 g+4.8 ptSoloQ -4.6
Ahri46.0% · expected 44.9% · 150 g+1.1 ptSoloQ +1.1
ADCgap to expected
Miss Fortune58.2% · expected 47.4% · 67 g+10.8 ptSoloQ +1.5
Aphelios60.5% · expected 51.9% · 81 g+8.6 ptSoloQ -1.2
Sivir54.3% · expected 47.5% · 70 g+6.8 ptSoloQ -1.3
Yunara47.5% · expected 45.5% · 198 g+1.9 ptSoloQ +1.2
Xayah50.5% · expected 46.0% · 93 g+4.5 ptSoloQ -3.1
Supportgap to expected
Rakan62.7% · expected 48.7% · 75 g+14.0 ptSoloQ -1.7
Alistar57.1% · expected 46.4% · 84 g+10.8 ptSoloQ +2.0
Lulu52.0% · expected 49.9% · 175 g+2.1 ptSoloQ +0.5
Karma54.8% · expected 49.6% · 73 g+5.2 ptSoloQ +1.5
Milio52.9% · expected 49.1% · 85 g+3.8 ptSoloQ +3.2

With

Junglegap to expected
Sylas56.0% · expected 48.3% · 109 g+7.7 ptSoloQ +0.3
Lee Sin51.4% · expected 46.3% · 220 g+5.0 ptSoloQ -1.3
Xin Zhao51.7% · expected 47.9% · 116 g+3.8 ptSoloQ +1.4
Nocturne51.9% · expected 45.2% · 54 g+6.7 ptSoloQ +0.7
Vi49.2% · expected 47.8% · 122 g+1.4 ptSoloQ -0.8
Midgap to expected
Yone60.0% · expected 50.9% · 60 g+9.1 ptSoloQ +2.0
Viktor53.8% · expected 48.0% · 132 g+5.7 ptSoloQ -0.6
Galio56.5% · expected 47.2% · 46 g+9.4 ptSoloQ -2.1
Sylas47.2% · expected 45.5% · 89 g+1.7 ptSoloQ +1.4
Orianna44.9% · expected 43.9% · 78 g+1.0 ptSoloQ -2.6
ADCgap to expected
Ashe66.0% · expected 50.2% · 94 g+15.8 ptSoloQ -0.7
Varus61.1% · expected 48.2% · 54 g+13.0 ptSoloQ +0.1
Xayah54.7% · expected 49.3% · 86 g+5.4 ptSoloQ +0.2
Zeri56.3% · expected 51.4% · 80 g+4.9 ptSoloQ +1.3
Aphelios47.4% · expected 43.4% · 95 g+4.0 ptSoloQ +0.8
Supportgap to expected
Yuumi66.7% · expected 49.2% · 45 g+17.4 ptSoloQ -0.7
Seraphine59.2% · expected 48.8% · 125 g+10.4 ptSoloQ +2.9
Rakan52.9% · expected 46.6% · 70 g+6.2 ptSoloQ -0.9
Nautilus47.2% · expected 46.0% · 180 g+1.2 ptSoloQ -0.5
Rell56.7% · expected 51.9% · 67 g+4.9 ptSoloQ +0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Gnar133 games
    49.6%gap +1.0 ptsSoloQ: 47.6% · 1,257 g
  • Ambessa115 games
    47.0%gap -1.0 ptsSoloQ: 48.6% · 1,055 g
  • Renekton84 games
    42.9%gap -4.2 ptsSoloQ: 49.0% · 680 g
  • Yone83 games
    37.3%gap -10.2 ptsSoloQ: 49.0% · 1,260 g
  • Aatrox71 games
    49.3%gap +2.1 ptsSoloQ: 49.6% · 684 g
Jungle22 champions
  • Lee Sin203 games
    47.8%gap -1.2 ptsSoloQ: 47.8% · 3,300 g
  • Wukong172 games
    40.7%gap -2.4 ptsSoloQ: 46.9% · 657 g
  • Jarvan IV129 games
    42.6%gap -6.9 ptsSoloQ: 51.6% · 945 g
  • Sylas128 games
    50.8%gap +3.8 ptsSoloQ: 51.3% · 1,339 g
  • Vi119 games
    49.6%gap +2.1 ptsSoloQ: 47.7% · 915 g
Mid20 champions
  • Ahri150 games
    46.0%gap +1.1 ptsSoloQ: 49.1% · 886 g
  • Syndra125 games
    42.4%gap -4.9 ptsSoloQ: 46.9% · 1,264 g
  • Viktor123 games
    47.2%gap -0.1 ptsSoloQ: 48.7% · 1,601 g
  • Sylas101 games
    50.5%gap +0.7 ptsSoloQ: 50.7% · 1,403 g
  • Orianna91 games
    48.4%gap -3.1 ptsSoloQ: 52.2% · 743 g
ADC18 champions
  • Yunara198 games
    47.5%gap +1.9 ptsSoloQ: 49.2% · 2,423 g
  • Jhin180 games
    51.7%gap -0.2 ptsSoloQ: 50.5% · 3,243 g
  • Kai'Sa169 games
    47.3%gap +0.2 ptsSoloQ: 48.6% · 3,311 g
  • Ezreal164 games
    52.4%gap +0.1 ptsSoloQ: 54.0% · 1,916 g
  • Caitlyn157 games
    46.5%gap +1.2 ptsSoloQ: 49.3% · 1,522 g
Support17 champions
  • Nautilus212 games
    47.2%gap -2.1 ptsSoloQ: 50.3% · 2,212 g
  • Lulu175 games
    52.0%gap +2.1 ptsSoloQ: 49.0% · 2,274 g
  • Leona141 games
    46.8%gap +0.1 ptsSoloQ: 42.4% · 1,145 g
  • Braum123 games
    42.3%gap -2.7 ptsSoloQ: 44.5% · 926 g
  • Thresh120 games
    46.7%gap +0.6 ptsSoloQ: 45.4% · 2,437 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.2%28,735 picks of 682,025ban 4.1% · patches 16.19 to 16.21
  • Amateur tournaments5.2%1,255 picks of 24,310ban 10.1% · patches 16.19 to 16.21
  • Pro10.5%235 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

19.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 12.6%G1533 games of 4,222
  • 8.9%G2374 games of 4,222
  • 8.0%G3+146 games of 1,821
Once picked, the series moves on toIn G2, over 533 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.