Champion sheet · Support

Renata Glasc

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
6.3%#107 of 173 champions
Pick
4.8%picked in 344 of 7,218 games
Ban
1.5%52 bans over 3,566 games, against 0.4% in soloQ
Win rate as Support54.4% between 49.9% and 58.8% over 342 gamesSoloQ 50.8%: no clear gap
Median length28.1 minsoloQ 27.2 min

Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 376,433 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    2.6%
    SoloQ
    1.5%
    2.6% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.6%
    SoloQ
    0.4%
    1.6% ban rate in amateur play over 2,247 games, against 0.4% in soloQ over 169,540 games.
  • LengthLonger games in amateur play
    Amateur
    28.1 min
    SoloQ
    27.2 min
    Median of 28.1 min in amateur play, against 27.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Zhonya's Hourglass, Rabadon's Deathcap, and Horizon Focus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian89% · 10,146
Same in amateur play
SpellsFlash + Heal85% · 9,685
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 86% · 100 games
Core (3 legendaries)— · 1
  1. Zhonya's Hourglass
  2. Rabadon's Deathcap
  3. Horizon Focus

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of supports.

  1. Plays teamfightstop1%60% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 32 in lane, 18 in mid game and 16 in late game, out of 100 supports.

240-48 vs 288
262-80 vs 342
274-114 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Renata Glascsupports

Gold vs. direct opponent

At 20 min, behind 73% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 32 of 100 among supports240 · median 288
  • Damage in mid game · rank 18 of 100 among supports262 · median 342
  • Damage in late game · rank 16 of 100 among supports274 · median 388
  • Gold at 15 min · rank 25 of 100 among supports-73 · median +105
  • Gold at 20 min · rank 27 of 100 among supports-63 · median +193
  • Map pressure · rank 39 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 63 of 100 among supports536 · median 393
  • Plays teamfights · rank 100 of 100 among supports60% · median 54%
  • Takes its kills in duels · rank 20 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 79 of 100 among supportsrank 79 of 100
  • Crowd control (CC) · rank 27 of 100 among supports0.9 · median 1
  • Team damage · rank 22 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Yunara in amateur play: +13.7 pts over 38 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Vi65.6% · expected 53.7% · 32 g+11.9 ptSoloQ +0.1
Midgap to expected
Viktor56.7% · expected 54.1% · 30 g+2.5 ptSoloQ +1.6
Orianna54.3% · expected 53.1% · 35 g+1.1 ptSoloQ +0.9
ADCgap to expected
Yunara65.8% · expected 52.1% · 38 g+13.7 ptSoloQ +0.5
Supportgap to expected
Lulu58.0% · expected 57.0% · 50 g+1.0 ptSoloQ -1.9

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra63.5% · expected 55.1% · 52 g+8.4 ptSoloQ +3.5
Viktor58.8% · expected 54.6% · 34 g+4.2 ptSoloQ +1.1
ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn28 games
    —SoloQ: 48.8% · 324 g
  • Renekton23 games
    —SoloQ: 50.8% · 295 g
  • K'Sante20 games
    —SoloQ: 55.9% · 227 g
  • Gnar18 games
    —SoloQ: 49.6% · 280 g
  • Ambessa17 games
    —SoloQ: 55.9% · 263 g
Jungle15 champions
  • Wukong45 games
    51.1%gap -3.6 ptsSoloQ: 51.8% · 471 g
  • Jarvan IV39 games
    51.3%gap -3.6 ptsSoloQ: 53.7% · 462 g
  • Vi32 games
    65.6%gap +11.9 ptsSoloQ: 52.5% · 276 g
  • Xin Zhao29 games
    —SoloQ: 48.1% · 162 g
  • Sejuani17 games
    —SoloQ: 52.8% · 108 g
Mid16 champions
  • Orianna35 games
    54.3%gap +1.1 ptsSoloQ: 54.2% · 253 g
  • Viktor30 games
    56.7%gap +2.5 ptsSoloQ: 53.1% · 422 g
  • Syndra27 games
    —SoloQ: 50.5% · 533 g
  • Ahri25 games
    —SoloQ: 48.6% · 621 g
  • Hwei16 games
    —SoloQ: 48.7% · 230 g
ADC17 champions
  • Yunara38 games
    65.8%gap +13.7 ptsSoloQ: 51.1% · 1,008 g
  • Tristana29 games
    —SoloQ: 48.9% · 816 g
  • Xayah29 games
    —SoloQ: 50.5% · 426 g
  • Kai'Sa28 games
    —SoloQ: 52.9% · 923 g
  • Jinx27 games
    —SoloQ: 47.2% · 657 g
Support16 champions
  • Lulu50 games
    58.0%gap +1.0 ptsSoloQ: 48.6% · 1,017 g
  • Nautilus26 games
    —SoloQ: 55.1% · 612 g
  • Rakan25 games
    —SoloQ: 48.7% · 380 g
  • Seraphine22 games
    —SoloQ: 52.1% · 286 g
  • Thresh21 games
    —SoloQ: 47.4% · 926 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%11,304 picks of 752,862ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments2.6%289 picks of 11,050ban 1.6% · patches 16.19 to 16.21
  • Pro7.3%164 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

6.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 4.4%G197 games of 2,215
  • 5.8%G2128 games of 2,215
  • 5.5%G3+39 games of 713
Once picked, the series moves on toIn G2, over 97 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.