Champion sheet · Jungle

Shaco

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Shaco across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.9%#138 of 173 champions
Pick
0.9%picked in 157 of 17,957 games
Ban
2.0%348 bans over 17,028 games, against 12.0% in soloQ
Win rate as Jungle52.3% between 44.4% and 60.1% over 107 gamesSoloQ 51.0%: no clear gap
Median length29.9 minsoloQ 27.1 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    1.1%
    0.3% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.9%
    SoloQ
    12.0%
    1.9% ban rate in amateur play over 11,141 games, against 12.0% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    27.1 min
    Median of 29.9 min in amateur play, against 27.1 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Voltaic Cyclosword, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades73% · 5,708
Same in amateur play
SpellsSmite + Ignite94% · 7,328
Same in amateur play
Core (3 legendaries)7% · 265
7%of soloQ games
  1. Voltaic Cyclosword
  2. The Collector
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%7,568 picks of 674,206ban 12.0% · patches 16.19 to 16.21
  • Amateur tournaments0.3%66 picks of 23,550ban 1.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

3.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.5%G120 games of 4,139
  • 0.4%G217 games of 4,139
  • 0.6%G3+10 games of 1,776
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.