Tournament presence · pick + ban
19.7%#30 of 173 champions
Pick
7.7%picked in 531 of 6,926 games
Ban
12.0%411 bans over 3,430 games, against 0.9% in soloQ
Win rate as Top46.2% between 42.2% and 50.1% over 429 gamesSoloQ 51.5%: clear gap
Median length28.8 minsoloQ 27.7 min

Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 372,957 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    46.2%
    SoloQ
    51.5%
    46.2% win rate in amateur play over 429 games, against 51.5% in soloQ over 17,182 games.
  • DraftPicked more often in amateur play
    Amateur
    3.1%
    SoloQ
    2.2%
    3.1% of the role's picks in amateur play, against 2.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    12.0%
    SoloQ
    0.9%
    12.0% ban rate in amateur play over 2,100 games, against 0.9% in soloQ over 166,064 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.7 min
    Median of 28.8 min in amateur play, against 27.7 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    61%
    SoloQ
    64%
    Played in 61% of amateur games; soloQ sticks to Flash + Ignite (64%).
02 — How to play it

How to play it?

Grasp of the Undying, then Titanic Hydra, Dusk and Dawn, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying98% · 16,776
Same in amateur play
SpellsFlash + Ignite64% · 10,905
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 61% · 434 games
SkillsQnot collected in soloQ
Amateur: 100% · 95 games
Core (3 legendaries)15% · 589
15%of soloQ games
  1. Titanic Hydra
  2. Dusk and Dawn
  3. Randuin's Omen
Amateur: Titanic Hydra, Dusk and Dawn, Kaenic Rookern (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 91% of top laners.

  1. Plays teamfightstop9%58% · top laners: 53%
  2. Absorbs damagetop16%1,327 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 24 in lane, 38 in mid game and 27 in late game, out of 100 top laners.

553-46 vs 599
841-27 vs 868
992-88 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Shentop laners

Gold vs. direct opponent

At 20 min, behind 99% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among top laners553 · median 599
  • Damage in mid game · rank 38 of 100 among top laners841 · median 868
  • Damage in late game · rank 27 of 100 among top laners992 · median 1,079
  • Gold at 15 min · rank 1 of 100 among top laners-1,012 · median +119
  • Gold at 20 min · rank 1 of 100 among top laners-1,410 · median +100
  • Absorbs damage · rank 84 of 100 among top laners1,327 · median 970
  • Plays teamfights · rank 91 of 100 among top laners58% · median 53%
  • Takes its kills in duels · rank 1 of 100 among top laners17% · median 28%
  • Lets allies carry kills · rank 71 of 100 among top lanersrank 71 of 100
  • Crowd control (CC) · rank 72 of 100 among top laners1.1 · median 0.8
  • Team damage · rank 17 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +15.6 pts over 41 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong46.6% · expected 46.1% · 58 g+0.4 ptSoloQ +1.2
Jarvan IV47.5% · expected 46.6% · 40 g+0.9 ptSoloQ +1.3
Midgap to expected
Orianna56.4% · expected 45.3% · 39 g+11.1 ptSoloQ -2.0
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus58.5% · expected 42.9% · 41 g+15.6 ptSoloQ +0.2
Karma60.0% · expected 47.8% · 30 g+12.2 ptSoloQ -0.6
Lulu50.0% · expected 49.2% · 48 g+0.8 ptSoloQ +0.8

With

Junglegap to expected
Wukong49.3% · expected 46.2% · 67 g+3.1 ptSoloQ -1.0
Vi50.0% · expected 46.3% · 40 g+3.7 ptSoloQ +4.7
Nocturne46.9% · expected 42.4% · 32 g+4.5 ptSoloQ -3.6
Midgap to expected
Ahri57.4% · expected 47.0% · 54 g+10.5 ptSoloQ -1.0
Orianna52.6% · expected 47.0% · 38 g+5.6 ptSoloQ -1.1
Syndra47.4% · expected 46.4% · 38 g+1.0 ptSoloQ +0.5
ADCgap to expected
Yunara53.3% · expected 48.3% · 45 g+5.1 ptSoloQ -1.2
Kai'Sa47.4% · expected 43.3% · 38 g+4.1 ptSoloQ -0.3
Xayah50.0% · expected 46.7% · 30 g+3.3 ptSoloQ -0.9
Supportgap to expected
Braum56.7% · expected 45.5% · 30 g+11.2 ptSoloQ -0.2
Seraphine50.0% · expected 44.6% · 32 g+5.4 ptSoloQ -7.1
Nautilus50.0% · expected 49.4% · 50 g+0.6 ptSoloQ +1.6
Rakan50.0% · expected 48.6% · 32 g+1.4 ptSoloQ -0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn51 games
    41.2%gap -6.5 ptsSoloQ: 51.6% · 560 g
  • Sion25 games
    —SoloQ: 52.3% · 308 g
  • Olaf24 games
    —SoloQ: 51.8% · 301 g
  • Sett22 games
    —SoloQ: 52.1% · 390 g
  • Renekton20 games
    —SoloQ: 51.0% · 382 g
Jungle19 champions
  • Wukong58 games
    46.6%gap +0.4 ptsSoloQ: 51.6% · 674 g
  • Jarvan IV40 games
    47.5%gap +0.9 ptsSoloQ: 53.1% · 648 g
  • Xin Zhao29 games
    —SoloQ: 53.8% · 208 g
  • Vi25 games
    —SoloQ: 59.7% · 310 g
  • Nocturne17 games
    —SoloQ: 51.1% · 186 g
Mid17 champions
  • Viktor41 games
    36.6%gap -9.2 ptsSoloQ: 49.7% · 666 g
  • Orianna39 games
    56.4%gap +11.1 ptsSoloQ: 51.9% · 347 g
  • Ahri33 games
    33.3%gap -12.0 ptsSoloQ: 49.9% · 1,014 g
  • Syndra33 games
    42.4%gap -3.5 ptsSoloQ: 49.0% · 923 g
  • Sylas20 games
    —SoloQ: 52.8% · 551 g
ADC16 champions
  • Yunara49 games
    42.9%gap -1.2 ptsSoloQ: 51.2% · 1,372 g
  • Caitlyn34 games
    38.2%gap -6.1 ptsSoloQ: 55.1% · 839 g
  • Xayah33 games
    42.4%gap -3.2 ptsSoloQ: 48.8% · 525 g
  • Jinx30 games
    26.7%gap -21.8 ptsSoloQ: 50.5% · 1,045 g
  • Jhin28 games
    —SoloQ: 52.7% · 1,383 g
Support16 champions
  • Lulu48 games
    50.0%gap +0.8 ptsSoloQ: 52.0% · 1,266 g
  • Nautilus41 games
    58.5%gap +15.6 ptsSoloQ: 52.5% · 959 g
  • Braum32 games
    43.8%gap -3.1 ptsSoloQ: 52.4% · 599 g
  • Karma30 games
    60.0%gap +12.2 ptsSoloQ: 52.6% · 685 g
  • Rakan26 games
    —SoloQ: 51.0% · 541 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.2%16,426 picks of 745,904ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments3.1%321 picks of 10,426ban 12.0% · patches 16.19 to 16.21
  • Pro0.9%21 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 6.2%G1130 games of 2,111
  • 6.0%G2126 games of 2,112
  • 6.6%G3+45 games of 679
Once picked, the series moves on toIn G2, over 130 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.