Tournament presence · pick + ban
6.8%#106 of 173 champions
Pick
2.9%picked in 516 of 17,954 games
Ban
3.9%663 bans over 17,025 games, against 0.1% in soloQ
Win rate as Mid48.7% between 44.4% and 52.9% over 374 gamesSoloQ 50.7%: no clear gap
Median length29.8 minsoloQ 26.8 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.0%
    SoloQ
    0.5%
    1.0% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.6%
    SoloQ
    0.1%
    3.6% ban rate in amateur play over 11,141 games, against 0.1% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    26.8 min
    Median of 29.8 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Rod of Ages, Archangel's Staff, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet27% · 939
Same in amateur play
SpellsFlash + Teleport82% · 2,838
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 42 games
Core (3 legendaries)14% · 209
14%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 91% of mid laners.

  1. Plays teamfightstop9%60% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Poke

Like other mid laners

  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 1 in lane, 29 in mid game and 79 in late game, out of 100 mid laners.

422-105 vs 528
856-44 vs 899
1,340+161 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Veigarmid laners

Gold vs. direct opponent

At 20 min, behind 80% of mid laners against the direct opponent.

mid laners
2.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 1 of 100 among mid laners422 · median 528
  • Damage in mid game · rank 29 of 100 among mid laners856 · median 899
  • Damage in late game · rank 79 of 100 among mid laners1,340 · median 1,179
  • Gold at 15 min · rank 17 of 100 among mid laners-356 · median +25
  • Gold at 20 min · rank 20 of 100 among mid laners-393 · median +71
  • Map pressure · rank 39 of 100 among mid laners2.5 · median 3.2
  • Absorbs damage · rank 30 of 100 among mid laners385 · median 489
  • Plays teamfights · rank 91 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 14 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 45 of 100 among mid lanersrank 45 of 100
  • Crowd control (CC) · rank 44 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 64 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara54.3% · expected 46.5% · 35 g+7.7 ptSoloQ +1.6
Supportgap to expected
Nautilus51.4% · expected 49.9% · 35 g+1.5 ptSoloQ +0.6
Leona48.5% · expected 47.9% · 33 g+0.6 ptSoloQ -4.6

With

Topgap to expected
K'Sante54.8% · expected 46.5% · 31 g+8.4 ptSoloQ +5.4
Junglegap to expected
Lee Sin52.8% · expected 47.3% · 36 g+5.5 ptSoloQ +1.4
ADCgap to expected
Yunara63.3% · expected 50.8% · 30 g+12.5 ptSoloQ -2.9
Jhin51.6% · expected 44.4% · 31 g+7.2 ptSoloQ +3.1
Jinx59.4% · expected 52.7% · 32 g+6.6 ptSoloQ -4.3
Kai'Sa54.8% · expected 49.1% · 31 g+5.8 ptSoloQ +0.5
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn22 games
    —SoloQ: 50.0% · 40 g
  • Aatrox18 games
    —SoloQ: 54.5% · 121 g
  • Malphite18 games
    —SoloQ: 54.7% · 117 g
  • K'Sante16 games
    —SoloQ: 51.8% · 139 g
  • Renekton15 games
    —SoloQ: 58.3% · 84 g
Jungle18 champions
  • Jarvan IV34 games
    47.1%gap -3.5 ptsSoloQ: 53.3% · 135 g
  • Lee Sin31 games
    38.7%gap -11.3 ptsSoloQ: 54.7% · 446 g
  • Vi27 games
    —SoloQ: 54.3% · 129 g
  • Sylas25 games
    —SoloQ: 48.3% · 147 g
  • Wukong24 games
    —SoloQ: 57.6% · 66 g
Mid18 champions
  • Galio31 games
    29.0%gap -19.9 ptsSoloQ: 50.0% · 86 g
  • Viktor23 games
    —SoloQ: 55.2% · 241 g
  • Locke22 games
    —SoloQ: 46.2% · 130 g
  • Orianna20 games
    —SoloQ: 56.9% · 109 g
  • Ahri17 games
    —SoloQ: 51.5% · 136 g
ADC16 champions
  • Kai'Sa39 games
    41.0%gap -7.2 ptsSoloQ: 52.3% · 396 g
  • Yunara35 games
    54.3%gap +7.7 ptsSoloQ: 51.8% · 284 g
  • Ezreal33 games
    33.3%gap -19.8 ptsSoloQ: 49.2% · 250 g
  • Caitlyn29 games
    —SoloQ: 50.0% · 200 g
  • Jhin29 games
    —SoloQ: 55.2% · 404 g
Support16 champions
  • Braum36 games
    36.1%gap -10.0 ptsSoloQ: 47.9% · 94 g
  • Nautilus35 games
    51.4%gap +1.5 ptsSoloQ: 51.9% · 233 g
  • Leona33 games
    48.5%gap +0.6 ptsSoloQ: 44.2% · 147 g
  • Blitzcrank23 games
    —SoloQ: 51.3% · 193 g
  • Lulu22 games
    —SoloQ: 49.8% · 271 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,317 picks of 674,205ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments1.0%230 picks of 23,550ban 3.6% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.5%G161 games of 4,139
  • 1.7%G270 games of 4,139
  • 2.5%G3+44 games of 1,776
Once picked, the series moves on toIn G2, over 61 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.