Tournament presence · pick + ban
11.2%#68 of 173 champions
Pick
5.6%picked in 407 of 7,218 games
Ban
5.6%198 bans over 3,566 games, against 1.5% in soloQ
Win rate as Mid47.5% between 43.3% and 51.7% over 379 gamesSoloQ 50.5%: no clear gap
Median length29.5 minsoloQ 28.5 min

Amateur: 6,931 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 376,433 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    2.6%
    SoloQ
    1.6%
    2.6% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.1%
    SoloQ
    1.5%
    4.1% ban rate in amateur play over 2,247 games, against 1.5% in soloQ over 169,540 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    28.5 min
    Median of 29.5 min in amateur play, against 28.5 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet75% · 9,098
Same in amateur play
SpellsFlash + Teleport73% · 8,844
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 68 games
Core (3 legendaries)36% · 2,136
36%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of mid laners.

  1. Team damagetop1%27% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 83 in lane, 98 in mid game and 98 in late game, out of 100 mid laners.

580+53 vs 528
1,066+166 vs 899
1,547+369 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Xerathmid laners

Gold vs. direct opponent

At 20 min, behind 66% of mid laners against the direct opponent.

mid laners
3.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 83 of 100 among mid laners580 · median 528
  • Damage in mid game · rank 98 of 100 among mid laners1,066 · median 899
  • Damage in late game · rank 98 of 100 among mid laners1,547 · median 1,179
  • Gold at 15 min · rank 41 of 100 among mid laners-50 · median +25
  • Gold at 20 min · rank 34 of 100 among mid laners-144 · median +71
  • Map pressure · rank 66 of 100 among mid laners3.9 · median 3.2
  • Absorbs damage · rank 3 of 100 among mid laners244 · median 489
  • Plays teamfights · rank 33 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 34 of 100 among mid laners20% · median 23%
  • Lets allies carry kills · rank 58 of 100 among mid lanersrank 58 of 100
  • Crowd control (CC) · rank 63 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 99 of 100 among mid laners27% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn50.0% · expected 48.7% · 36 g+1.3 ptSoloQ +0.4
Junglegap to expected
Wukong50.0% · expected 47.8% · 42 g+2.2 ptSoloQ -1.9
Midgap to expected
Viktor54.5% · expected 47.2% · 55 g+7.3 ptSoloQ +0.2
Syndra50.0% · expected 46.8% · 68 g+3.2 ptSoloQ +1.7
ADCgap to expected
Caitlyn45.5% · expected 45.0% · 44 g+0.4 ptSoloQ +3.5
Yunara46.2% · expected 45.2% · 39 g+1.0 ptSoloQ +4.4
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected
Sion72.7% · expected 48.3% · 33 g+24.4 ptSoloQ -3.8
Ornn52.1% · expected 46.3% · 48 g+5.8 ptSoloQ -0.6
Junglegap to expected
Wukong48.8% · expected 47.2% · 43 g+1.7 ptSoloQ -0.6
ADCgap to expected
Yunara58.1% · expected 49.8% · 31 g+8.3 ptSoloQ +1.5
Jinx50.0% · expected 45.4% · 30 g+4.6 ptSoloQ +1.0
Caitlyn52.6% · expected 50.0% · 38 g+2.7 ptSoloQ +1.1
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn36 games
    50.0%gap +1.3 ptsSoloQ: 49.9% · 349 g
  • Sion23 games
    —SoloQ: 51.4% · 220 g
  • Ambessa21 games
    —SoloQ: 54.1% · 320 g
  • Malphite20 games
    —SoloQ: 50.2% · 416 g
  • Olaf17 games
    —SoloQ: 54.5% · 211 g
Jungle19 champions
  • Wukong42 games
    50.0%gap +2.2 ptsSoloQ: 47.5% · 465 g
  • Jarvan IV34 games
    41.2%gap -6.8 ptsSoloQ: 52.0% · 517 g
  • Xin Zhao29 games
    —SoloQ: 47.3% · 131 g
  • Vi20 games
    —SoloQ: 52.9% · 191 g
  • Lee Sin18 games
    —SoloQ: 48.7% · 599 g
Mid16 champions
  • Syndra68 games
    50.0%gap +3.2 ptsSoloQ: 51.1% · 1,044 g
  • Viktor55 games
    54.5%gap +7.3 ptsSoloQ: 51.4% · 773 g
  • Hwei27 games
    —SoloQ: 55.7% · 424 g
  • Orianna25 games
    —SoloQ: 48.9% · 270 g
  • Ahri23 games
    —SoloQ: 49.3% · 670 g
ADC17 champions
  • Caitlyn44 games
    45.5%gap +0.4 ptsSoloQ: 55.0% · 725 g
  • Yunara39 games
    46.2%gap +1.0 ptsSoloQ: 54.6% · 881 g
  • Jinx37 games
    48.6%gap -0.9 ptsSoloQ: 51.5% · 848 g
  • Ezreal25 games
    —SoloQ: 52.0% · 600 g
  • Ashe24 games
    —SoloQ: 51.8% · 299 g
Support15 champions
  • Lulu38 games
    50.0%gap -0.2 ptsSoloQ: 51.1% · 854 g
  • Braum30 games
    46.7%gap -2.4 ptsSoloQ: 50.4% · 403 g
  • Milio29 games
    —SoloQ: 53.5% · 357 g
  • Nautilus28 games
    —SoloQ: 54.6% · 696 g
  • Seraphine25 games
    —SoloQ: 51.4% · 296 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%12,039 picks of 752,860ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments2.6%292 picks of 11,050ban 4.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

13.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 5.5%G1121 games of 2,215
  • 5.1%G2114 games of 2,215
  • 5.3%G3+38 games of 713
Once picked, the series moves on toIn G2, over 121 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.