Champion sheet · Jungle

Cho'Gath

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Cho'Gath across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
11.4%#72 of 173 champions
Pick
7.7%picked in 1,382 of 17,941 games
Ban
3.7%621 bans over 17,013 games, against 1.4% in soloQ
Win rate as Jungle49.8% between 47.2% and 52.5% over 955 gamesSoloQ 49.0%: no clear gap
Median length29.4 minsoloQ 26.5 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.4%
    SoloQ
    1.9%
    2.4% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.5%
    SoloQ
    1.4%
    3.5% ban rate in amateur play over 11,141 games, against 1.4% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.5 min
    Median of 29.4 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Heartsteel, Dead Man's Plate, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades99% · 13,097
Same in amateur play
SpellsFlash + Smite99% · 13,156
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 98% · 92 games
Core (3 legendaries)34% · 1,691
34%of soloQ games
  1. Heartsteel
  2. Dead Man's Plate
  3. Force of Nature
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of junglers.

  1. Crowd control (CC)top2%1.8 · junglers: 0.7
  2. Absorbs damagetop9%1,259 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • CC

Like other junglers

  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 8 in lane, 22 in mid game and 62 in late game, out of 100 junglers.

320-64 vs 383
741-55 vs 796
1,094+39 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Cho'Gathjunglers

Gold vs. direct opponent

At 20 min, behind 75% of junglers against the direct opponent.

junglers
4.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 8 of 100 among junglers320 · median 383
  • Damage in mid game · rank 22 of 100 among junglers741 · median 796
  • Damage in late game · rank 62 of 100 among junglers1,094 · median 1,056
  • Gold at 15 min · rank 22 of 100 among junglers-182 · median +6
  • Gold at 20 min · rank 25 of 100 among junglers-309 · median +64
  • Map pressure · rank 38 of 100 among junglers4.3 · median 4.7
  • Absorbs damage · rank 91 of 100 among junglers1,259 · median 855
  • Plays teamfights · rank 60 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 33 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 58 of 100 among junglersrank 58 of 100
  • Crowd control (CC) · rank 98 of 100 among junglers1.8 · median 0.7
  • Team damage · rank 40 of 100 among junglers16% · median 17%
  • Jungle farm · rank 78 of 100 among junglers69 · median 66
  • Invade · rank 20 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Ambessa in amateur play: +17.1 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa68.8% · expected 51.6% · 32 g+17.1 ptSoloQ -3.5
Jax59.4% · expected 49.9% · 32 g+9.4 ptSoloQ +2.2
Zaahen53.1% · expected 49.5% · 32 g+3.6 ptSoloQ +2.6
Aatrox52.9% · expected 50.4% · 34 g+2.5 ptSoloQ +1.3
Sion51.6% · expected 51.4% · 31 g+0.2 ptSoloQ -7.1
Junglegap to expected
Lee Sin54.9% · expected 52.4% · 71 g+2.5 ptSoloQ +1.4
Jarvan IV54.4% · expected 53.0% · 68 g+1.4 ptSoloQ -2.6
Wukong46.9% · expected 46.5% · 81 g+0.4 ptSoloQ +0.2
Trundle50.0% · expected 46.8% · 34 g+3.2 ptSoloQ -7.5
Xin Zhao52.8% · expected 50.8% · 36 g+2.0 ptSoloQ +0.3
Midgap to expected
Sylas56.9% · expected 53.1% · 51 g+3.8 ptSoloQ +1.2
Viktor50.9% · expected 50.6% · 53 g+0.3 ptSoloQ -2.4
Hwei51.4% · expected 49.4% · 35 g+2.0 ptSoloQ -6.2
Orianna57.1% · expected 55.0% · 35 g+2.1 ptSoloQ +1.7
ADCgap to expected
Miss Fortune66.7% · expected 50.8% · 36 g+15.9 ptSoloQ -3.1
Lucian58.1% · expected 51.4% · 43 g+6.7 ptSoloQ +1.2
Jhin58.7% · expected 55.3% · 63 g+3.4 ptSoloQ -0.7
Aphelios61.5% · expected 55.5% · 39 g+6.0 ptSoloQ +3.3
Kai'Sa52.2% · expected 50.7% · 90 g+1.5 ptSoloQ +0.1
Supportgap to expected
Leona59.7% · expected 50.3% · 67 g+9.4 ptSoloQ -1.4
Nautilus58.0% · expected 52.3% · 100 g+5.7 ptSoloQ -1.4
Rakan60.5% · expected 51.7% · 38 g+8.9 ptSoloQ +2.2
Seraphine56.9% · expected 49.7% · 51 g+7.1 ptSoloQ -5.9
Lulu53.8% · expected 53.3% · 93 g+0.5 ptSoloQ +0.2

With

Topgap to expected
Renekton67.7% · expected 51.4% · 31 g+16.4 ptSoloQ +0.9
Gnar61.1% · expected 50.1% · 54 g+11.0 ptSoloQ -2.4
Zaahen66.7% · expected 52.6% · 30 g+14.0 ptSoloQ +2.4
K'Sante54.5% · expected 48.8% · 44 g+5.7 ptSoloQ -1.1
Camille55.3% · expected 53.2% · 38 g+2.1 ptSoloQ 0.0
Midgap to expected
Aurora64.9% · expected 50.2% · 37 g+14.7 ptSoloQ -0.7
Sylas60.0% · expected 49.1% · 45 g+10.9 ptSoloQ +1.1
Yone64.6% · expected 54.5% · 48 g+10.1 ptSoloQ -0.4
Akali60.0% · expected 50.3% · 35 g+9.7 ptSoloQ -2.7
Twisted Fate60.6% · expected 52.6% · 33 g+8.0 ptSoloQ +3.7
ADCgap to expected
Jinx64.7% · expected 55.1% · 68 g+9.6 ptSoloQ -0.2
Jhin53.0% · expected 46.8% · 66 g+6.2 ptSoloQ +0.7
Miss Fortune61.3% · expected 51.4% · 31 g+9.9 ptSoloQ -0.2
Lucian54.2% · expected 50.8% · 72 g+3.4 ptSoloQ +0.2
Sivir53.8% · expected 51.3% · 39 g+2.5 ptSoloQ +1.1
Supportgap to expected
Alistar66.7% · expected 52.0% · 30 g+14.6 ptSoloQ +3.0
Blitzcrank61.7% · expected 51.7% · 47 g+10.0 ptSoloQ +1.7
Milio59.2% · expected 49.5% · 49 g+9.7 ptSoloQ -6.3
Lulu53.4% · expected 48.8% · 88 g+4.6 ptSoloQ -0.9
Thresh57.6% · expected 52.6% · 66 g+5.0 ptSoloQ +2.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • K'Sante43 games
    39.5%gap -13.8 ptsSoloQ: 47.7% · 556 g
  • Ornn39 games
    41.0%gap -8.1 ptsSoloQ: 40.7% · 118 g
  • Renekton37 games
    32.4%gap -18.3 ptsSoloQ: 49.4% · 330 g
  • Aatrox34 games
    52.9%gap +2.5 ptsSoloQ: 51.6% · 434 g
  • Gnar33 games
    51.5%gap -0.6 ptsSoloQ: 48.1% · 335 g
Jungle21 champions
  • Wukong81 games
    46.9%gap +0.4 ptsSoloQ: 48.7% · 304 g
  • Lee Sin71 games
    54.9%gap +2.5 ptsSoloQ: 50.1% · 1,807 g
  • Sylas70 games
    50.0%gap -0.5 ptsSoloQ: 48.8% · 692 g
  • Jarvan IV68 games
    54.4%gap +1.4 ptsSoloQ: 48.6% · 416 g
  • Vi50 games
    38.0%gap -12.7 ptsSoloQ: 47.2% · 362 g
Mid20 champions
  • Ahri53 games
    47.2%gap -1.1 ptsSoloQ: 52.8% · 409 g
  • Viktor53 games
    50.9%gap +0.3 ptsSoloQ: 48.3% · 704 g
  • Sylas51 games
    56.9%gap +3.8 ptsSoloQ: 52.3% · 774 g
  • Syndra40 games
    40.0%gap -10.8 ptsSoloQ: 47.0% · 611 g
  • Hwei35 games
    51.4%gap +2.0 ptsSoloQ: 42.1% · 304 g
ADC17 champions
  • Kai'Sa90 games
    52.2%gap +1.5 ptsSoloQ: 49.0% · 1,522 g
  • Yunara89 games
    43.8%gap -5.1 ptsSoloQ: 47.6% · 1,165 g
  • Ezreal64 games
    54.7%gap -0.9 ptsSoloQ: 57.1% · 787 g
  • Jhin63 games
    58.7%gap +3.4 ptsSoloQ: 48.7% · 1,414 g
  • Caitlyn62 games
    46.8%gap -2.0 ptsSoloQ: 51.1% · 760 g
Support18 champions
  • Nautilus100 games
    58.0%gap +5.7 ptsSoloQ: 48.3% · 972 g
  • Lulu93 games
    53.8%gap +0.5 ptsSoloQ: 49.1% · 1,116 g
  • Leona67 games
    59.7%gap +9.4 ptsSoloQ: 45.7% · 534 g
  • Seraphine51 games
    56.9%gap +7.1 ptsSoloQ: 44.3% · 221 g
  • Blitzcrank50 games
    40.0%gap -10.4 ptsSoloQ: 47.0% · 707 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%12,811 picks of 674,206ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments2.4%571 picks of 23,550ban 3.5% · patches 16.19 to 16.21
  • Pro3.4%76 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

12.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.5%G1227 games of 4,137
  • 5.3%G2219 games of 4,137
  • 6.0%G3+107 games of 1,776
Once picked, the series moves on toIn G2, over 227 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.