Champion sheet · Top

Gangplank

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
9.3%#88 of 173 champions
Pick
2.4%picked in 423 of 17,953 games
Ban
6.9%1,167 bans over 17,025 games, against 22.1% in soloQ
Win rate as Top52.2% between 48.0% and 56.4% over 381 gamesSoloQ 51.8%: no clear gap
Median length29.7 minsoloQ 26.8 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    3.3%
    1.0% of the role's picks in amateur play, against 3.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.1%
    SoloQ
    22.1%
    7.1% ban rate in amateur play over 11,141 games, against 22.1% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    26.8 min
    Median of 29.7 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch75% · 17,359
Same in amateur play
SpellsFlash + Ignite82% · 19,041
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 63 games
Core (3 legendaries)12% · 1,333
12%of soloQ games
  1. Essence Reaver
  2. The Collector
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of top laners.

  1. Team damagetop1%28% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage

Like other top laners

  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 88 in lane, 76 in mid game and 93 in late game, out of 100 top laners.

680+81 vs 599
934+67 vs 868
1,267+188 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gangplanktop laners

Gold vs. direct opponent

At 20 min, ahead of 97% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 88 of 100 among top laners680 · median 599
  • Damage in mid game · rank 76 of 100 among top laners934 · median 868
  • Damage in late game · rank 93 of 100 among top laners1,267 · median 1,079
  • Gold at 15 min · rank 97 of 100 among top laners+594 · median +119
  • Gold at 20 min · rank 97 of 100 among top laners+1,075 · median +100
  • Absorbs damage · rank 28 of 100 among top laners581 · median 970
  • Plays teamfights · rank 37 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 41 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 6 of 100 among top lanersrank 6 of 100
  • Crowd control (CC) · rank 22 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 100 of 100 among top laners28% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Caitlyn in amateur play: +20.6 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn70.6% · expected 50.0% · 34 g+20.6 ptSoloQ -0.1
Jhin58.1% · expected 56.5% · 31 g+1.6 ptSoloQ -1.3
Supportgap to expected
Lulu59.5% · expected 54.5% · 37 g+5.0 ptSoloQ +1.2

With

Junglegap to expected
Vi66.7% · expected 52.6% · 30 g+14.1 ptSoloQ +3.7
Lee Sin52.6% · expected 50.9% · 38 g+1.8 ptSoloQ +0.4
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn64.9% · expected 54.5% · 37 g+10.4 ptSoloQ -0.9
Jhin51.6% · expected 48.0% · 31 g+3.6 ptSoloQ -0.2
Supportgap to expected
Nautilus67.5% · expected 50.9% · 40 g+16.6 ptSoloQ +0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Malphite29 games
    —SoloQ: 48.3% · 530 g
  • Aatrox27 games
    —SoloQ: 52.3% · 1,078 g
  • Sion22 games
    —SoloQ: 48.0% · 394 g
  • Jayce20 games
    —SoloQ: 53.5% · 1,262 g
  • Ornn16 games
    —SoloQ: 50.0% · 158 g
Jungle18 champions
  • Lee Sin52 games
    44.2%gap -9.4 ptsSoloQ: 52.8% · 2,769 g
  • Wukong29 games
    —SoloQ: 56.1% · 544 g
  • Sylas25 games
    —SoloQ: 48.5% · 1,181 g
  • Jarvan IV24 games
    —SoloQ: 56.0% · 832 g
  • Xin Zhao23 games
    —SoloQ: 50.3% · 431 g
Mid15 champions
  • Sylas22 games
    —SoloQ: 52.4% · 1,131 g
  • Viktor21 games
    —SoloQ: 55.5% · 1,224 g
  • Syndra20 games
    —SoloQ: 51.4% · 1,001 g
  • Yone20 games
    —SoloQ: 51.7% · 1,107 g
  • LeBlanc19 games
    —SoloQ: 50.9% · 686 g
ADC16 champions
  • Yunara41 games
    43.9%gap -6.2 ptsSoloQ: 51.2% · 1,859 g
  • Kai'Sa38 games
    42.1%gap -9.7 ptsSoloQ: 51.7% · 2,647 g
  • Ezreal36 games
    55.6%gap -1.1 ptsSoloQ: 54.7% · 1,608 g
  • Caitlyn34 games
    70.6%gap +20.6 ptsSoloQ: 53.2% · 1,358 g
  • Jhin31 games
    58.1%gap +1.6 ptsSoloQ: 51.0% · 2,727 g
Support15 champions
  • Lulu37 games
    59.5%gap +5.0 ptsSoloQ: 53.0% · 1,875 g
  • Nautilus37 games
    48.6%gap -4.9 ptsSoloQ: 52.6% · 1,675 g
  • Leona24 games
    —SoloQ: 52.6% · 916 g
  • Braum20 games
    —SoloQ: 52.6% · 692 g
  • Seraphine20 games
    —SoloQ: 53.8% · 442 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.3%22,221 picks of 674,203ban 22.1% · patches 16.19 to 16.21
  • Amateur tournaments1.0%240 picks of 23,550ban 7.1% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

8.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.2%G193 games of 4,139
  • 2.2%G289 games of 4,139
  • 1.4%G3+25 games of 1,776
Once picked, the series moves on toIn G2, over 93 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.