Tournament presence · pick + ban
43.9%#1 of 173 champions
Pick
16.4%picked in 4,671 of 28,547 games
Ban
27.5%6,345 bans over 23,110 games, against 22.1% in soloQ
Win rate as Mid— 9 wins over 20 games
Median length—soloQ 26.6 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.1%
    0.0% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    27.8%
    SoloQ
    22.1%
    27.8% ban rate in amateur play over 15,385 games, against 22.1% in soloQ over 431,272 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Conqueror, then Eclipse, Voltaic Cyclosword, and Profane Hydra: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror52% · 529
Same in amateur play
SpellsFlash + Ignite87% · 883
Same in amateur play
Core (3 legendaries)4% · 16
4%of soloQ games
  1. Eclipse
  2. Voltaic Cyclosword
  3. Profane Hydra
Amateur: Bastionbreaker, Voltaic Cyclosword, Serylda's Grudge, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Supportgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Support1 champion
  • Bard5 games
    —SoloQ: 46.7% · 30 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%1,000 picks of 1,927,732ban 22.1% · patches 16.19 to 16.21
  • Amateur tournaments0.0%12 picks of 40,028ban 27.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

36.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.