Champion sheet · Top

Malphite

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
29.2%#11 of 173 champions
Pick
11.3%picked in 2,073 of 18,319 games
Ban
17.9%3,105 bans over 17,354 games, against 9.6% in soloQ
Win rate as Top51.6% between 49.6% and 53.6% over 1,645 gamesSoloQ 51.3%: no clear gap
Median length29.2 minsoloQ 26.3 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    4.6%
    SoloQ
    3.0%
    4.6% of the role's picks in amateur play, against 3.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.3%
    SoloQ
    9.6%
    18.3% ban rate in amateur play over 11,485 games, against 9.6% in soloQ over 148,633 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.3 min
    Median of 29.2 min in amateur play, against 26.3 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Sunfire Aegis, Frozen Heart, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet70% · 14,460
Same in amateur play
SpellsFlash + Teleport79% · 16,182
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 81% · 29 games
Core (3 legendaries)8% · 309
8%of soloQ games
  1. Sunfire Aegis
  2. Frozen Heart
  3. Jak'Sho, The Protean
Amateur: Sunfire Aegis, Frozen Heart, Kaenic Rookern (9%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 85% of top laners.

  1. Absorbs damagetop15%1,341 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 85 in lane, 33 in mid game and 42 in late game, out of 100 top laners.

669+70 vs 599
834-34 vs 868
1,057-22 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Malphitetop laners

Gold vs. direct opponent

At 20 min, behind 90% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 85 of 100 among top laners669 · median 599
  • Damage in mid game · rank 33 of 100 among top laners834 · median 868
  • Damage in late game · rank 42 of 100 among top laners1,057 · median 1,079
  • Gold at 15 min · rank 10 of 100 among top laners-513 · median +119
  • Gold at 20 min · rank 10 of 100 among top laners-667 · median +100
  • Absorbs damage · rank 85 of 100 among top laners1,341 · median 970
  • Plays teamfights · rank 70 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 20 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 74 of 100 among top lanersrank 74 of 100
  • Crowd control (CC) · rank 71 of 100 among top laners1 · median 0.8
  • Team damage · rank 26 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Dr. Mundo10 games
    —SoloQ: 44.8% · 498 g
  • Gnar9 games
    —SoloQ: 55.5% · 607 g
  • Jayce7 games
    —SoloQ: 55.9% · 2,832 g
  • Nasus6 games
    —SoloQ: 46.3% · 492 g
  • Aatrox5 games
    —SoloQ: 48.9% · 511 g
Jungle4 champions
  • Lee Sin16 games
    —SoloQ: 51.3% · 2,526 g
  • Wukong10 games
    —SoloQ: 48.6% · 512 g
  • Vi10 games
    —SoloQ: 52.3% · 618 g
  • Viego5 games
    —SoloQ: 57.4% · 706 g
Mid5 champions
  • Ahri11 games
    —SoloQ: 53.0% · 710 g
  • Syndra7 games
    —SoloQ: 51.7% · 818 g
  • Akali6 games
    —SoloQ: 53.8% · 686 g
  • Orianna5 games
    —SoloQ: 47.8% · 477 g
  • Viktor5 games
    —SoloQ: 53.6% · 1,066 g
ADC11 champions
  • Yunara12 games
    —SoloQ: 51.6% · 1,616 g
  • Caitlyn11 games
    —SoloQ: 54.2% · 1,118 g
  • Ezreal9 games
    —SoloQ: 53.6% · 1,375 g
  • Jhin9 games
    —SoloQ: 49.8% · 2,479 g
  • Kai'Sa9 games
    —SoloQ: 50.0% · 2,098 g
Support9 champions
  • Leona12 games
    —SoloQ: 48.2% · 853 g
  • Braum10 games
    —SoloQ: 50.9% · 662 g
  • Lulu10 games
    —SoloQ: 53.6% · 1,677 g
  • Nautilus10 games
    —SoloQ: 52.0% · 1,374 g
  • Yuumi7 games
    —SoloQ: 59.0% · 653 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%20,379 picks of 682,025ban 9.6% · patches 16.19 to 16.21
  • Amateur tournaments4.6%1,108 picks of 24,310ban 18.3% · patches 16.19 to 16.21
  • Pro0.8%19 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

26.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 8.5%G1357 games of 4,222
  • 8.9%G2377 games of 4,222
  • 9.1%G3+165 games of 1,821
Once picked, the series moves on toIn G2, over 357 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.