Tournament presence · pick + ban
20.0%#29 of 173 champions
Pick
8.0%picked in 1,461 of 18,319 games
Ban
12.0%2,091 bans over 17,354 games, against 6.6% in soloQ
Win rate as Mid55.0% between 49.8% and 60.1% over 249 gamesSoloQ 47.2%: clear gap
Median length28.8 minsoloQ 25.5 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 341,014 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    55.0%
    SoloQ
    47.2%
    55.0% win rate in amateur play over 249 games, against 47.2% in soloQ over 3,656 games.
  • DraftBanned more often in amateur play
    Amateur
    9.0%
    SoloQ
    6.6%
    9.0% ban rate in amateur play over 11,485 games, against 6.6% in soloQ over 148,633 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    25.5 min
    Median of 28.8 min in amateur play, against 25.5 min in soloQ.
02 — How to play it

How to play it?

Fleet Footwork, then Trinity Force, Frozen Heart, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork70% · 2,549
Same in amateur play
SpellsFlash + Ghost43% · 1,585
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 60 games
Core (3 legendaries)13% · 132
13%of soloQ games
  1. Trinity Force
  2. Frozen Heart
  3. Spirit Visage
Amateur: Trinity Force, Spirit Visage, Frozen Heart (24%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 97% of mid laners.

  1. Absorbs damagetop3%1,491 · mid laners: 489
  2. Lets allies carry killstop10%rank 90 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Lets allies carry
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • Little map pressure
  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 63 in mid game and 60 in late game, out of 100 mid laners.

473-55 vs 528
942+43 vs 899
1,210+32 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Nasusmid laners

Gold vs. direct opponent

At 20 min, ahead of 50% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among mid laners473 · median 528
  • Damage in mid game · rank 63 of 100 among mid laners942 · median 899
  • Damage in late game · rank 60 of 100 among mid laners1,210 · median 1,179
  • Gold at 15 min · rank 21 of 100 among mid laners-220 · median +25
  • Gold at 20 min · rank 50 of 100 among mid laners+62 · median +71
  • Map pressure · rank 21 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 97 of 100 among mid laners1,491 · median 489
  • Plays teamfights · rank 51 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 71 of 100 among mid laners26% · median 23%
  • Lets allies carry kills · rank 90 of 100 among mid lanersrank 90 of 100
  • Crowd control (CC) · rank 41 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 44 of 100 among mid laners20% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus58.8% · expected 56.6% · 34 g+2.2 ptSoloQ +3.6

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa60.6% · expected 55.6% · 33 g+5.1 ptSoloQ +1.8
Supportgap to expected
Nautilus55.9% · expected 53.4% · 34 g+2.4 ptSoloQ -2.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Renekton13 games
    —SoloQ: 63.9% · 61 g
  • Garen12 games
    —SoloQ: 51.7% · 118 g
  • K'Sante12 games
    —SoloQ: 43.0% · 179 g
  • Mordekaiser12 games
    —SoloQ: 38.0% · 50 g
  • Aatrox11 games
    —SoloQ: 47.4% · 171 g
Jungle15 champions
  • Lee Sin25 games
    —SoloQ: 49.4% · 425 g
  • Wukong22 games
    —SoloQ: 45.5% · 77 g
  • Jarvan IV19 games
    —SoloQ: 43.9% · 98 g
  • Nocturne15 games
    —SoloQ: 48.1% · 52 g
  • Sylas14 games
    —SoloQ: 44.9% · 167 g
Mid19 champions
  • Viktor15 games
    —SoloQ: 51.7% · 242 g
  • Galio14 games
    —SoloQ: 51.5% · 163 g
  • Yone10 games
    —SoloQ: 50.0% · 134 g
  • Ahri9 games
    —SoloQ: 54.7% · 95 g
  • Orianna9 games
    —SoloQ: 53.2% · 79 g
ADC15 champions
  • Jhin26 games
    —SoloQ: 46.0% · 396 g
  • Caitlyn22 games
    —SoloQ: 42.8% · 208 g
  • Ezreal21 games
    —SoloQ: 52.3% · 239 g
  • Yunara19 games
    —SoloQ: 47.1% · 365 g
  • Kai'Sa18 games
    —SoloQ: 51.6% · 426 g
Support16 champions
  • Nautilus34 games
    58.8%gap +2.2 ptsSoloQ: 51.5% · 274 g
  • Lulu22 games
    —SoloQ: 48.1% · 295 g
  • Leona18 games
    —SoloQ: 41.5% · 135 g
  • Braum17 games
    —SoloQ: 41.6% · 113 g
  • Seraphine17 games
    —SoloQ: 59.3% · 81 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,598 picks of 682,027ban 6.6% · patches 16.19 to 16.21
  • Amateur tournaments0.5%112 picks of 24,310ban 9.0% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

8.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.3%G156 games of 4,222
  • 1.3%G254 games of 4,222
  • 1.4%G3+26 games of 1,821
Once picked, the series moves on toIn G2, over 56 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.