Tournament presence · pick + ban
18.9%#37 of 173 champions
Pick
12.3%picked in 2,199 of 17,942 games
Ban
6.6%1,127 bans over 17,014 games, against 0.9% in soloQ
Win rate as Support51.3% between 49.5% and 53.2% over 1,919 gamesSoloQ 48.7%: clear gap
Median length29.3 minsoloQ 26.5 min

Amateur: 18,182 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 337,103 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    51.3%
    SoloQ
    48.7%
    51.3% win rate in amateur play over 1,919 games, against 48.7% in soloQ over 13,419 games.
  • DraftPicked more often in amateur play
    Amateur
    5.2%
    SoloQ
    1.9%
    5.2% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.0%
    SoloQ
    0.9%
    6.0% ban rate in amateur play over 11,141 games, against 0.9% in soloQ over 144,722 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    26.5 min
    Median of 29.3 min in amateur play, against 26.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Rylai's Crystal Scepter, Archangel's Staff, and Morellonomicon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery79% · 10,651
Same in amateur play
SpellsFlash + Heal94% · 12,660
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 57% · 145 games
Core (3 legendaries)9% · 3
9%of soloQ games
  1. Rylai's Crystal Scepter
  2. Archangel's Staff
  3. Morellonomicon
Amateur: Rylai's Crystal Scepter, Malignance, Liandry's Torment, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of supports.

  1. Plays teamfightstop7%58% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 66 in lane, 44 in mid game and 46 in late game, out of 100 supports.

321+33 vs 288
336-6 vs 342
376-12 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Seraphinesupports

Gold vs. direct opponent

At 20 min, behind 56% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among supports321 · median 288
  • Damage in mid game · rank 44 of 100 among supports336 · median 342
  • Damage in late game · rank 46 of 100 among supports376 · median 388
  • Gold at 15 min · rank 48 of 100 among supports+84 · median +105
  • Gold at 20 min · rank 44 of 100 among supports+103 · median +193
  • Map pressure · rank 31 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 41 of 100 among supports315 · median 393
  • Plays teamfights · rank 93 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 14 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 55 of 100 among supportsrank 55 of 100
  • Crowd control (CC) · rank 44 of 100 among supports1 · median 1
  • Team damage · rank 56 of 100 among supports10% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Mordekaiser in amateur play: +14.2 pts over 53 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Mordekaiser64.2% · expected 50.0% · 53 g+14.2 ptSoloQ -9.5
K'Sante59.6% · expected 53.6% · 109 g+6.1 ptSoloQ -0.1
Ambessa57.1% · expected 51.9% · 91 g+5.3 ptSoloQ +0.6
Ornn54.7% · expected 49.3% · 86 g+5.3 ptSoloQ +2.7
Gnar58.5% · expected 52.3% · 53 g+6.2 ptSoloQ +2.1
Junglegap to expected
Graves64.9% · expected 51.2% · 37 g+13.7 ptSoloQ +2.0
Xin Zhao56.7% · expected 51.0% · 90 g+5.6 ptSoloQ 0.0
Vi55.6% · expected 51.0% · 117 g+4.6 ptSoloQ +0.4
Wukong49.7% · expected 46.7% · 153 g+2.9 ptSoloQ +4.5
Sejuani55.6% · expected 51.0% · 45 g+4.6 ptSoloQ -9.2
Midgap to expected
Lissandra62.5% · expected 53.4% · 72 g+9.1 ptSoloQ +4.2
Hwei57.9% · expected 49.7% · 57 g+8.2 ptSoloQ +1.4
Orianna60.8% · expected 55.3% · 79 g+5.4 ptSoloQ +6.7
Sylas56.1% · expected 53.3% · 139 g+2.8 ptSoloQ -1.8
Viktor53.6% · expected 50.9% · 110 g+2.7 ptSoloQ -1.3
ADCgap to expected
Zeri55.4% · expected 47.8% · 65 g+7.6 ptSoloQ +1.5
Yunara52.2% · expected 49.2% · 207 g+3.0 ptSoloQ -0.2
Caitlyn49.3% · expected 49.0% · 217 g+0.3 ptSoloQ -1.5
Jinx48.8% · expected 47.3% · 125 g+1.5 ptSoloQ +1.2
Jhin56.6% · expected 55.6% · 136 g+1.0 ptSoloQ +1.5
Supportgap to expected
Rell60.9% · expected 47.1% · 46 g+13.8 ptSoloQ -4.1
Lulu55.9% · expected 53.6% · 304 g+2.4 ptSoloQ +0.3
Leona55.8% · expected 50.6% · 95 g+5.2 ptSoloQ -1.2
Milio54.1% · expected 52.9% · 109 g+1.2 ptSoloQ -4.9
Lux53.8% · expected 49.9% · 39 g+4.0 ptSoloQ -0.8

With

Topgap to expected
K'Sante60.7% · expected 49.1% · 122 g+11.6 ptSoloQ +3.1
Ambessa59.0% · expected 50.8% · 100 g+8.2 ptSoloQ +1.8
Jax58.5% · expected 52.5% · 53 g+6.0 ptSoloQ +1.6
Aatrox55.6% · expected 52.0% · 81 g+3.6 ptSoloQ -0.8
Olaf57.9% · expected 53.0% · 57 g+4.9 ptSoloQ +0.4
Junglegap to expected
Wukong60.8% · expected 55.9% · 166 g+4.9 ptSoloQ -1.5
Lee Sin54.0% · expected 50.0% · 215 g+4.0 ptSoloQ -0.1
Jarvan IV54.4% · expected 49.4% · 147 g+5.0 ptSoloQ -4.8
Naafiri61.4% · expected 52.4% · 44 g+9.0 ptSoloQ +3.2
Jayce56.1% · expected 49.5% · 41 g+6.6 ptSoloQ +4.3
Midgap to expected
Galio65.7% · expected 45.8% · 35 g+20.0 ptSoloQ +3.8
Orianna55.0% · expected 47.3% · 80 g+7.7 ptSoloQ -4.1
LeBlanc59.6% · expected 51.2% · 52 g+8.5 ptSoloQ +3.6
Viktor55.5% · expected 51.8% · 110 g+3.7 ptSoloQ -0.8
Galio53.6% · expected 51.1% · 84 g+2.5 ptSoloQ +3.8
ADCgap to expected
Zeri71.0% · expected 54.8% · 31 g+16.1 ptSoloQ -3.8
Caitlyn59.3% · expected 53.6% · 150 g+5.7 ptSoloQ -2.4
Aphelios54.8% · expected 46.9% · 62 g+8.0 ptSoloQ +0.5
Ezreal49.3% · expected 46.8% · 217 g+2.5 ptSoloQ +2.4
Jhin48.2% · expected 47.1% · 166 g+1.1 ptSoloQ -1.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • K'Sante109 games
    59.6%gap +6.1 ptsSoloQ: 50.2% · 552 g
  • Sion95 games
    51.6%gap -0.1 ptsSoloQ: 53.1% · 192 g
  • Ambessa91 games
    57.1%gap +5.3 ptsSoloQ: 50.1% · 397 g
  • Ornn86 games
    54.7%gap +5.3 ptsSoloQ: 52.3% · 128 g
  • Renekton80 games
    47.5%gap -3.5 ptsSoloQ: 46.0% · 352 g
Jungle20 champions
  • Lee Sin209 games
    51.2%gap -1.5 ptsSoloQ: 49.4% · 1,602 g
  • Jarvan IV169 games
    50.9%gap -2.4 ptsSoloQ: 50.3% · 495 g
  • Wukong153 games
    49.7%gap +2.9 ptsSoloQ: 52.7% · 332 g
  • Sylas135 games
    45.9%gap -4.8 ptsSoloQ: 49.0% · 645 g
  • Vi117 games
    55.6%gap +4.6 ptsSoloQ: 50.9% · 444 g
Mid19 champions
  • Sylas139 games
    56.1%gap +2.8 ptsSoloQ: 49.0% · 838 g
  • Ahri130 games
    46.2%gap -2.3 ptsSoloQ: 45.1% · 475 g
  • Viktor110 games
    53.6%gap +2.7 ptsSoloQ: 49.2% · 710 g
  • Syndra90 games
    47.8%gap -3.3 ptsSoloQ: 50.8% · 545 g
  • Mel80 games
    48.8%gap -8.9 ptsSoloQ: 54.9% · 162 g
ADC17 champions
  • Caitlyn217 games
    49.3%gap +0.3 ptsSoloQ: 48.7% · 917 g
  • Yunara207 games
    52.2%gap +3.0 ptsSoloQ: 48.0% · 1,197 g
  • Jhin136 games
    56.6%gap +1.0 ptsSoloQ: 50.7% · 1,604 g
  • Jinx125 games
    48.8%gap +1.5 ptsSoloQ: 47.9% · 908 g
  • Kai'Sa125 games
    46.4%gap -4.5 ptsSoloQ: 48.8% · 1,292 g
Support18 champions
  • Lulu304 games
    55.9%gap +2.4 ptsSoloQ: 49.0% · 1,682 g
  • Nautilus184 games
    50.5%gap -2.0 ptsSoloQ: 48.2% · 963 g
  • Blitzcrank151 games
    50.3%gap -0.4 ptsSoloQ: 46.9% · 693 g
  • Thresh129 games
    48.8%gap -1.0 ptsSoloQ: 48.8% · 1,173 g
  • Karma118 games
    45.8%gap -7.4 ptsSoloQ: 50.1% · 741 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%12,847 picks of 674,205ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments5.2%1,224 picks of 23,550ban 6.0% · patches 16.19 to 16.21
  • Pro9.6%214 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

18.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 12.4%G1511 games of 4,137
  • 11.1%G2461 games of 4,138
  • 10.8%G3+191 games of 1,776
Once picked, the series moves on toIn G2, over 511 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.