Malphite
Patches 16.19 to 16.21 · All regionsBans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.
- Pick
- 10.9%picked in 3,013 of 27,697 games
- Ban
- 16.2%3,640 bans over 22,510 games, against 14.4% in soloQ
Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itArcane Comet, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 93% of mid laners.FrontlineTeamfight
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked more often in amateur play
- Amateur
- 0.6%
- SoloQ
- 0.3%
- DraftBanned more often in amateur play
- Amateur
- 16.6%
- SoloQ
- 14.4%
- LengthLonger games in amateur play
- Amateur
- 28.2 min
- SoloQ
- 27.1 min
How to play it?
Arcane Comet, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.
Malignance
Stormsurge
Shadowflame
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 93% of mid laners.
- Absorbs damagetop7%1,060 · mid laners: 489
- Plays teamfightstop20%59% · mid laners: 55%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Frontline
- Teamfight
Like other mid laners
- Map pressure
- Takes its kills in duels
- Crowd control (CC)
What it is not
- Little damage
- No poke
- No split-push
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 88% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 6 of 100 among mid laners-538 · median +25
- Gold at 20 min · rank 13 of 100 among mid laners-635 · median +71
- Map pressure · rank 30 of 100 among mid laners2.6 · median 3.2
- Absorbs damage · rank 93 of 100 among mid laners1,060 · median 489
- Plays teamfights · rank 80 of 100 among mid laners59% · median 55%
- Takes its kills in duels · rank 33 of 100 among mid laners20% · median 23%
- Crowd control (CC) · rank 60 of 100 among mid laners0.8 · median 0.7
- Team damage · rank 6 of 100 among mid laners14% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Zed5 games—SoloQ: 54.3% · 1,012 g
Ban it or pick it?
Taken at any point of the series.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%6,129 picks of 1,903,332ban 14.4% · patches 16.19 to 16.21
- Amateur tournaments0.6%215 picks of 38,304ban 16.6% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,238bans not published · patches 16.17 to 16.20

