Tournament presence · pick + ban
15.6%#47 of 173 champions
Pick
6.7%picked in 1,863 of 27,698 games
Ban
8.9%1,993 bans over 22,510 games, against 2.2% in soloQ
Win rate as Mid48.6% between 46.6% and 50.5% over 1,775 gamesSoloQ 51.1%: clear gap
Median length29.2 minsoloQ 27.2 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    48.6%
    SoloQ
    51.1%
    48.6% win rate in amateur play over 1,775 games, against 51.1% in soloQ over 47,218 games.
  • DraftPicked more often in amateur play
    Amateur
    3.2%
    SoloQ
    2.4%
    3.2% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.2%
    SoloQ
    2.2%
    9.2% ban rate in amateur play over 14,779 games, against 2.2% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.2 min
    Median of 29.2 min in amateur play, against 27.2 min in soloQ.
  • RunesArcane Comet instead of Electrocute
    Amateur
    60%
    SoloQ
    49%
    Played in 60% of amateur games; soloQ sticks to Electrocute (49%).
02 — How to play it

How to play it?

Electrocute, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute49% · 22,964
≠ Amateur: Arcane Comet instead of Electrocute. 60% · 1,947 games
SpellsFlash + Teleport71% · 33,362
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 273 games
Core (3 legendaries)21% · 3,687
21%of soloQ games
  1. Malignance
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of mid laners.

  1. Crowd control (CC)top2%1.6 · mid laners: 0.7
  2. Plays teamfightstop15%59% · mid laners: 55%
  3. Map pressuretop18%4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 31 in lane, 41 in mid game and 36 in late game, out of 100 mid laners.

505-23 vs 528
868-31 vs 899
1,146-32 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Lissandramid laners

Gold vs. direct opponent

At 20 min, behind 75% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among mid laners505 · median 528
  • Damage in mid game · rank 41 of 100 among mid laners868 · median 899
  • Damage in late game · rank 36 of 100 among mid laners1,146 · median 1,179
  • Gold at 15 min · rank 28 of 100 among mid laners-171 · median +25
  • Gold at 20 min · rank 25 of 100 among mid laners-297 · median +71
  • Map pressure · rank 82 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 37 of 100 among mid laners408 · median 489
  • Plays teamfights · rank 85 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 25 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 62 of 100 among mid lanersrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among mid laners1.6 · median 0.7
  • Team damage · rank 51 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Malphite in amateur play: +13.9 pts over 97 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite62.9% · expected 49.0% · 97 g+13.9 ptSoloQ -0.6
Aatrox55.4% · expected 47.5% · 65 g+7.9 ptSoloQ -1.3
Mordekaiser55.2% · expected 47.5% · 58 g+7.7 ptSoloQ -2.4
Ambessa52.6% · expected 48.0% · 76 g+4.6 ptSoloQ +0.3
Renekton49.4% · expected 47.0% · 77 g+2.3 ptSoloQ +1.8
Junglegap to expected
Skarner62.2% · expected 51.1% · 37 g+11.1 ptSoloQ +0.9
Vi52.3% · expected 48.2% · 174 g+4.1 ptSoloQ +0.9
Jarvan IV53.4% · expected 50.0% · 148 g+3.4 ptSoloQ -0.3
Lee Sin52.0% · expected 48.9% · 125 g+3.1 ptSoloQ +0.7
Qiyana49.0% · expected 45.8% · 51 g+3.2 ptSoloQ -0.2
Midgap to expected
Xerath61.0% · expected 49.2% · 41 g+11.8 ptSoloQ -1.4
Ahri51.5% · expected 46.6% · 165 g+5.0 ptSoloQ -0.3
Yasuo61.3% · expected 48.4% · 31 g+12.9 ptSoloQ +3.3
LeBlanc53.8% · expected 48.1% · 91 g+5.7 ptSoloQ +2.2
Ryze57.8% · expected 50.1% · 45 g+7.6 ptSoloQ +2.9
ADCgap to expected
Miss Fortune63.2% · expected 49.3% · 57 g+13.8 ptSoloQ -1.7
Zeri55.2% · expected 45.6% · 58 g+9.5 ptSoloQ -0.2
Jinx52.2% · expected 46.8% · 113 g+5.4 ptSoloQ -0.7
Caitlyn50.4% · expected 46.6% · 123 g+3.8 ptSoloQ +0.2
Yunara48.1% · expected 46.4% · 154 g+1.6 ptSoloQ +0.7
Supportgap to expected
Yuumi59.3% · expected 47.5% · 54 g+11.8 ptSoloQ +1.1
Milio58.0% · expected 50.6% · 100 g+7.4 ptSoloQ -4.1
Rakan55.3% · expected 47.7% · 76 g+7.6 ptSoloQ +2.1
Braum50.0% · expected 46.7% · 112 g+3.3 ptSoloQ +0.6
Leona52.7% · expected 49.6% · 93 g+3.1 ptSoloQ +0.1

With

Topgap to expected
Sion58.0% · expected 48.2% · 69 g+9.8 ptSoloQ +0.8
Shen54.9% · expected 46.0% · 51 g+8.9 ptSoloQ -1.0
Ambessa51.7% · expected 49.1% · 89 g+2.6 ptSoloQ +2.4
Nasus53.7% · expected 49.3% · 54 g+4.4 ptSoloQ -2.9
Renekton50.6% · expected 50.1% · 85 g+0.5 ptSoloQ -0.3
Junglegap to expected
Vi60.6% · expected 48.9% · 94 g+11.7 ptSoloQ +1.6
Sejuani60.0% · expected 46.2% · 40 g+13.8 ptSoloQ +4.2
Viego50.4% · expected 47.6% · 131 g+2.8 ptSoloQ +1.8
Naafiri55.3% · expected 49.8% · 38 g+5.4 ptSoloQ -3.3
Nocturne46.8% · expected 46.2% · 47 g+0.6 ptSoloQ +1.2
ADCgap to expected
Sivir58.1% · expected 47.5% · 86 g+10.6 ptSoloQ -3.4
Xayah56.2% · expected 49.7% · 105 g+6.5 ptSoloQ -0.5
Jhin51.4% · expected 46.1% · 107 g+5.3 ptSoloQ -0.6
Yunara53.5% · expected 50.7% · 172 g+2.8 ptSoloQ +1.4
Lucian50.4% · expected 47.8% · 115 g+2.6 ptSoloQ +1.3
Supportgap to expected
Alistar58.8% · expected 49.6% · 68 g+9.2 ptSoloQ -1.8
Milio52.9% · expected 46.6% · 102 g+6.4 ptSoloQ +0.5
Lulu49.2% · expected 46.1% · 183 g+3.1 ptSoloQ -0.4
Pyke59.4% · expected 48.0% · 32 g+11.4 ptSoloQ +1.6
Seraphine53.8% · expected 49.6% · 93 g+4.2 ptSoloQ +0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Malphite97 games
    62.9%gap +13.9 ptsSoloQ: 49.4% · 1,499 g
  • K'Sante87 games
    51.7%gap +0.9 ptsSoloQ: 52.1% · 1,352 g
  • Olaf84 games
    40.5%gap -5.0 ptsSoloQ: 52.2% · 1,179 g
  • Ornn84 games
    47.6%gap -0.5 ptsSoloQ: 47.5% · 913 g
  • Sion81 games
    44.4%gap -4.5 ptsSoloQ: 50.7% · 763 g
Jungle22 champions
  • Vi174 games
    52.3%gap +4.1 ptsSoloQ: 53.8% · 1,203 g
  • Jarvan IV148 games
    53.4%gap +3.4 ptsSoloQ: 51.8% · 1,631 g
  • Wukong138 games
    42.0%gap -4.1 ptsSoloQ: 49.4% · 1,484 g
  • Lee Sin125 games
    52.0%gap +3.1 ptsSoloQ: 52.1% · 3,309 g
  • Xin Zhao88 games
    48.9%gap +0.1 ptsSoloQ: 51.7% · 741 g
Mid22 champions
  • Ahri165 games
    51.5%gap +5.0 ptsSoloQ: 49.9% · 2,280 g
  • Sylas127 games
    41.7%gap -6.9 ptsSoloQ: 48.8% · 2,056 g
  • Syndra99 games
    46.5%gap -1.4 ptsSoloQ: 50.4% · 1,932 g
  • LeBlanc91 games
    53.8%gap +5.7 ptsSoloQ: 52.2% · 2,039 g
  • Viktor87 games
    41.4%gap -6.6 ptsSoloQ: 49.9% · 1,862 g
ADC18 champions
  • Yunara154 games
    48.1%gap +1.6 ptsSoloQ: 51.5% · 3,555 g
  • Ezreal140 games
    51.4%gap -0.4 ptsSoloQ: 54.1% · 2,558 g
  • Kai'Sa135 games
    49.6%gap +0.5 ptsSoloQ: 53.5% · 4,199 g
  • Caitlyn123 games
    50.4%gap +3.8 ptsSoloQ: 52.5% · 2,405 g
  • Jhin119 games
    52.9%gap +1.9 ptsSoloQ: 51.8% · 4,573 g
Support18 champions
  • Nautilus178 games
    43.8%gap -4.5 ptsSoloQ: 52.6% · 2,913 g
  • Lulu161 games
    51.6%gap +0.5 ptsSoloQ: 52.1% · 3,267 g
  • Thresh118 games
    39.0%gap -8.2 ptsSoloQ: 48.2% · 3,618 g
  • Braum112 games
    50.0%gap +3.3 ptsSoloQ: 49.8% · 1,588 g
  • Milio100 games
    58.0%gap +7.4 ptsSoloQ: 48.7% · 1,299 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%45,133 picks of 1,903,332ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments3.2%1,230 picks of 38,304ban 9.2% · patches 16.19 to 16.21
  • Pro1.3%29 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

16.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 5.4%G1379 games of 7,036
  • 7.0%G2495 games of 7,037
  • 7.3%G3+203 games of 2,798
Once picked, the series moves on toIn G2, over 379 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.