Tournament presence · pick + ban
1.4%#167 of 173 champions
Pick
0.8%picked in 224 of 28,547 games
Ban
0.6%140 bans over 23,110 games, against 1.1% in soloQ
Win rate as Top52.1% between 46.2% and 57.9% over 194 gamesSoloQ 50.5%: no clear gap
Median length29.3 minsoloQ 27.6 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.9%
    0.3% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.1%
    0.6% ban rate in amateur play over 15,385 games, against 1.1% in soloQ over 431,272 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.6 min
    Median of 29.3 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Nashor's Tooth, Dusk and Dawn, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack65% · 11,788
Same in amateur play
SpellsFlash + Teleport57% · 10,414
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 67% · 26 games
Core (3 legendaries)50% · 3,896
50%of soloQ games
  1. Nashor's Tooth
  2. Dusk and Dawn
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in late game (rank 82).

  1. Its most marked traitDamage in late gametop18%1,208 · top laners: 1,079

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 20 in lane, 11 in mid game and 82 in late game, out of 100 top laners.

541-59 vs 599
775-93 vs 868
1,208+129 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Kayletop laners

Gold vs. direct opponent

At 20 min, behind 57% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 20 of 100 among top laners541 · median 599
  • Damage in mid game · rank 11 of 100 among top laners775 · median 868
  • Damage in late game · rank 82 of 100 among top laners1,208 · median 1,079
  • Gold at 15 min · rank 30 of 100 among top laners-89 · median +119
  • Gold at 20 min · rank 43 of 100 among top laners+39 · median +100
  • Absorbs damage · rank 10 of 100 among top laners383 · median 970
  • Plays teamfights · rank 45 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 36 of 100 among top laners26% · median 28%
  • Lets allies carry kills · rank 66 of 100 among top lanersrank 66 of 100
  • Crowd control (CC) · rank 11 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 61 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • K'Sante39 games
    53.8%gap -0.5 ptsSoloQ: 57.1% · 804 g
  • Ornn27 games
    —SoloQ: 51.4% · 624 g
  • Shen9 games
    —SoloQ: 48.8% · 424 g
  • Singed8 games
    —SoloQ: 52.1% · 618 g
  • Sion8 games
    —SoloQ: 49.0% · 304 g
Jungle14 champions
  • Wukong27 games
    —SoloQ: 48.6% · 681 g
  • Jarvan IV20 games
    —SoloQ: 52.4% · 628 g
  • Vi14 games
    —SoloQ: 50.7% · 345 g
  • Lee Sin11 games
    —SoloQ: 48.7% · 1,111 g
  • Nocturne8 games
    —SoloQ: 52.8% · 216 g
Mid12 champions
  • Ahri19 games
    —SoloQ: 49.4% · 836 g
  • Viktor18 games
    —SoloQ: 54.2% · 794 g
  • Syndra14 games
    —SoloQ: 49.3% · 816 g
  • Hwei10 games
    —SoloQ: 50.9% · 389 g
  • Orianna10 games
    —SoloQ: 53.8% · 342 g
ADC13 champions
  • Caitlyn29 games
    —SoloQ: 50.4% · 1,019 g
  • Yunara17 games
    —SoloQ: 50.2% · 1,346 g
  • Kai'Sa16 games
    —SoloQ: 51.6% · 1,466 g
  • Aphelios11 games
    —SoloQ: 53.7% · 779 g
  • Jhin11 games
    —SoloQ: 49.9% · 1,619 g
Support14 champions
  • Lulu23 games
    —SoloQ: 51.9% · 1,325 g
  • Nautilus18 games
    —SoloQ: 51.4% · 991 g
  • Braum13 games
    —SoloQ: 47.5% · 615 g
  • Thresh13 games
    —SoloQ: 50.3% · 1,316 g
  • Rell12 games
    —SoloQ: 50.2% · 482 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%17,983 picks of 1,927,723ban 1.1% · patches 16.19 to 16.21
  • Amateur tournaments0.3%127 picks of 40,028ban 0.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

1.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.6%G146 games of 7,272
  • 0.8%G255 games of 7,272
  • 0.6%G3+18 games of 2,905
Once picked, the series moves on toIn G2, over 46 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.