Tournament presence · pick + ban
44.1%#1 of 173 champions
Pick
16.4%picked in 4,590 of 27,955 games
Ban
27.7%6,302 bans over 22,745 games, against 22.2% in soloQ
Win rate as Jungle49.7% between 48.5% and 51.0% over 4,520 gamesSoloQ 49.7%: no clear gap
Median length29.4 minsoloQ 26.8 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    7.6%
    SoloQ
    7.4%
    7.6% of the role's picks in amateur play, against 7.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    28.1%
    SoloQ
    22.2%
    28.1% ban rate in amateur play over 14,779 games, against 22.2% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.8 min
    Median of 29.4 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror95% · 139,191
Same in amateur play
SpellsFlash + Smite100% · 146,196
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 596 games
Core (3 legendaries)22% · 15,865
22%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 99% of junglers.

  1. Map pressuretop1%6.1 · junglers: 4.7
  2. Absorbs damagetop20%1,151 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 77 in lane, 36 in mid game and 27 in late game, out of 100 junglers.

404+21 vs 383
761-35 vs 796
945-111 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lee Sinjunglers

Gold vs. direct opponent

At 20 min, ahead of 62% of junglers against the direct opponent.

junglers
6.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 77 of 100 among junglers404 · median 383
  • Damage in mid game · rank 36 of 100 among junglers761 · median 796
  • Damage in late game · rank 27 of 100 among junglers945 · median 1,056
  • Gold at 15 min · rank 69 of 100 among junglers+172 · median +6
  • Gold at 20 min · rank 62 of 100 among junglers+149 · median +64
  • Map pressure · rank 99 of 100 among junglers6.1 · median 4.7
  • Absorbs damage · rank 81 of 100 among junglers1,151 · median 855
  • Plays teamfights · rank 33 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 61 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 50 of 100 among junglersrank 50 of 100
  • Crowd control (CC) · rank 63 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 58 of 100 among junglers18% · median 17%
  • Jungle farm · rank 32 of 100 among junglers64 · median 66
  • Invade · rank 83 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Aurora in amateur play: +9.5 pts over 128 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jayce59.8% · expected 49.2% · 87 g+10.6 ptSoloQ +0.1
Renekton53.0% · expected 48.2% · 185 g+4.8 ptSoloQ -0.7
K'Sante54.9% · expected 51.9% · 246 g+3.0 ptSoloQ +0.9
Gangplank55.2% · expected 46.7% · 58 g+8.5 ptSoloQ -0.9
Ambessa51.9% · expected 49.3% · 214 g+2.6 ptSoloQ -1.4
Junglegap to expected
Jarvan IV57.4% · expected 51.2% · 298 g+6.1 ptSoloQ +0.1
Qiyana53.3% · expected 47.0% · 152 g+6.3 ptSoloQ -0.2
Wukong48.8% · expected 47.4% · 508 g+1.5 ptSoloQ +0.3
Sylas49.8% · expected 48.7% · 237 g+1.1 ptSoloQ -0.8
Lillia49.5% · expected 46.4% · 105 g+3.2 ptSoloQ +0.1
Midgap to expected
Aurora60.2% · expected 50.6% · 128 g+9.5 ptSoloQ +0.7
Yone54.1% · expected 46.9% · 135 g+7.1 ptSoloQ +0.4
Zed50.0% · expected 42.6% · 74 g+7.4 ptSoloQ +0.8
Sylas52.4% · expected 49.9% · 229 g+2.5 ptSoloQ +0.5
Galio54.9% · expected 50.7% · 122 g+4.2 ptSoloQ -1.3
ADCgap to expected
Ezreal58.4% · expected 53.0% · 327 g+5.4 ptSoloQ -0.2
Caitlyn51.2% · expected 47.9% · 391 g+3.2 ptSoloQ 0.0
Tristana52.5% · expected 49.7% · 179 g+2.8 ptSoloQ +1.3
Sivir53.5% · expected 50.9% · 172 g+2.6 ptSoloQ -1.1
Lucian51.2% · expected 50.6% · 248 g+0.6 ptSoloQ +0.3
Supportgap to expected
Milio59.3% · expected 51.7% · 216 g+7.6 ptSoloQ +2.4
Rell50.7% · expected 46.1% · 205 g+4.7 ptSoloQ -1.1
Poppy54.3% · expected 48.7% · 129 g+5.5 ptSoloQ -1.6
Karma56.4% · expected 52.4% · 181 g+4.0 ptSoloQ +0.7
Nautilus49.8% · expected 49.6% · 456 g+0.2 ptSoloQ -0.4

With

Topgap to expected
Mordekaiser56.2% · expected 50.7% · 169 g+5.5 ptSoloQ -0.3
K'Sante51.6% · expected 47.6% · 246 g+4.0 ptSoloQ -0.4
Olaf57.9% · expected 52.8% · 133 g+5.1 ptSoloQ +1.3
Malphite53.1% · expected 49.3% · 175 g+3.9 ptSoloQ -0.6
Gnar51.2% · expected 48.2% · 172 g+3.0 ptSoloQ +0.6
Midgap to expected
Viktor57.5% · expected 50.3% · 280 g+7.2 ptSoloQ +0.5
Galio55.9% · expected 44.9% · 59 g+11.0 ptSoloQ -1.0
Syndra51.8% · expected 50.5% · 284 g+1.3 ptSoloQ +0.6
Yasuo56.9% · expected 49.9% · 58 g+7.0 ptSoloQ -0.3
Locke51.4% · expected 49.4% · 148 g+2.0 ptSoloQ -0.7
ADCgap to expected
Sivir55.2% · expected 48.6% · 174 g+6.6 ptSoloQ +0.2
Caitlyn53.9% · expected 51.6% · 373 g+2.3 ptSoloQ +0.4
Xayah53.8% · expected 51.0% · 266 g+2.8 ptSoloQ -0.8
Jhin49.4% · expected 47.3% · 316 g+2.0 ptSoloQ +0.5
Zeri56.2% · expected 52.7% · 153 g+3.5 ptSoloQ +0.8
Supportgap to expected
Nami58.5% · expected 46.9% · 53 g+11.6 ptSoloQ -0.5
Seraphine54.4% · expected 50.8% · 237 g+3.7 ptSoloQ -0.4
Alistar55.2% · expected 50.9% · 165 g+4.3 ptSoloQ -0.2
Leona51.1% · expected 48.6% · 315 g+2.5 ptSoloQ +0.2
Braum53.8% · expected 51.7% · 301 g+2.1 ptSoloQ -0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top26 champions
  • K'Sante246 games
    54.9%gap +3.0 ptsSoloQ: 52.6% · 4,544 g
  • Sion216 games
    44.4%gap -5.7 ptsSoloQ: 50.1% · 2,357 g
  • Ambessa214 games
    51.9%gap +2.6 ptsSoloQ: 49.9% · 4,143 g
  • Ornn185 games
    46.5%gap -2.8 ptsSoloQ: 48.9% · 2,283 g
  • Renekton185 games
    53.0%gap +4.8 ptsSoloQ: 50.1% · 3,984 g
Jungle23 champions
  • Wukong508 games
    48.8%gap +1.5 ptsSoloQ: 49.1% · 5,267 g
  • Vi437 games
    48.3%gap -1.2 ptsSoloQ: 51.2% · 5,859 g
  • Jarvan IV298 games
    57.4%gap +6.1 ptsSoloQ: 50.8% · 5,894 g
  • Sylas237 games
    49.8%gap +1.1 ptsSoloQ: 48.7% · 6,601 g
  • Xin Zhao218 games
    48.2%gap -1.6 ptsSoloQ: 48.5% · 3,173 g
Mid21 champions
  • Viktor332 games
    48.8%gap -0.4 ptsSoloQ: 51.3% · 7,289 g
  • Ahri310 games
    47.4%gap -0.2 ptsSoloQ: 48.7% · 5,951 g
  • Syndra291 games
    48.8%gap -0.2 ptsSoloQ: 49.0% · 6,863 g
  • Orianna237 games
    50.2%gap -1.8 ptsSoloQ: 51.3% · 3,428 g
  • Sylas229 games
    52.4%gap +2.5 ptsSoloQ: 51.6% · 6,002 g
ADC17 champions
  • Yunara504 games
    46.6%gap -0.9 ptsSoloQ: 49.9% · 11,993 g
  • Caitlyn391 games
    51.2%gap +3.2 ptsSoloQ: 50.9% · 7,848 g
  • Jhin386 games
    47.7%gap -4.5 ptsSoloQ: 51.0% · 15,450 g
  • Kai'Sa349 games
    48.7%gap -1.6 ptsSoloQ: 49.8% · 13,702 g
  • Ezreal327 games
    58.4%gap +5.4 ptsSoloQ: 53.4% · 8,594 g
Support18 champions
  • Nautilus456 games
    49.8%gap +0.2 ptsSoloQ: 50.1% · 9,334 g
  • Lulu400 games
    51.5%gap -0.8 ptsSoloQ: 50.4% · 10,891 g
  • Leona292 games
    44.2%gap -6.6 ptsSoloQ: 47.9% · 5,565 g
  • Thresh277 games
    46.6%gap -1.7 ptsSoloQ: 46.6% · 11,475 g
  • Braum274 games
    44.9%gap -2.9 ptsSoloQ: 47.7% · 4,439 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+7.4%140,178 picks of 1,903,333ban 22.2% · patches 16.19 to 16.21
  • Amateur tournaments7.6%2,926 picks of 38,304ban 28.1% · patches 16.19 to 16.21
  • Pro9.3%208 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

36.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 17.4%G11,233 games of 7,080
  • 11.5%G2817 games of 7,083
  • 9.0%G3+252 games of 2,815
Once picked, the series moves on toIn G2, over 1,233 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.