Tournament presence · pick + ban
34.3%#7 of 173 champions
Pick
19.4%picked in 5,405 of 27,821 games
Ban
14.9%3,379 bans over 22,617 games, against 5.4% in soloQ
Win rate as Jungle52.4% between 51.3% and 53.5% over 5,254 gamesSoloQ 50.8%: clear gap
Median length29.2 minsoloQ 27.6 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    52.4%
    SoloQ
    50.8%
    52.4% win rate in amateur play over 5,254 games, against 50.8% in soloQ over 66,525 games.
  • DraftPicked more often in amateur play
    Amateur
    9.9%
    SoloQ
    3.4%
    9.9% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.4%
    SoloQ
    5.4%
    16.4% ban rate in amateur play over 14,779 games, against 5.4% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.6 min
    Median of 29.2 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror98% · 65,263
Same in amateur play
SpellsFlash + Smite100% · 66,210
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 838 games
Core (3 legendaries)50% · 16,441
50%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 79% of junglers.

  1. Plays teamfightstop21%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 16 in lane, 24 in mid game and 34 in late game, out of 100 junglers.

339-44 vs 383
743-53 vs 796
983-73 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Wukongjunglers

Gold vs. direct opponent

At 20 min, behind 56% of junglers against the direct opponent.

junglers
4.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among junglers339 · median 383
  • Damage in mid game · rank 24 of 100 among junglers743 · median 796
  • Damage in late game · rank 34 of 100 among junglers983 · median 1,056
  • Gold at 15 min · rank 40 of 100 among junglers-43 · median +6
  • Gold at 20 min · rank 44 of 100 among junglers-22 · median +64
  • Map pressure · rank 43 of 100 among junglers4.4 · median 4.7
  • Absorbs damage · rank 63 of 100 among junglers944 · median 855
  • Plays teamfights · rank 79 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 23 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 67 of 100 among junglersrank 67 of 100
  • Crowd control (CC) · rank 39 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 51 of 100 among junglers17% · median 17%
  • Jungle farm · rank 61 of 100 among junglers67 · median 66
  • Invade · rank 37 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Lucian in amateur play: +7.4 pts over 261 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion57.8% · expected 52.9% · 306 g+5.0 ptSoloQ -0.2
Renekton55.7% · expected 50.8% · 228 g+4.9 ptSoloQ -1.2
Gnar56.1% · expected 53.9% · 239 g+2.2 ptSoloQ +1.1
Jayce57.7% · expected 51.8% · 78 g+5.8 ptSoloQ +1.1
Garen59.2% · expected 55.1% · 71 g+4.1 ptSoloQ +1.3
Junglegap to expected
Sejuani62.7% · expected 54.8% · 134 g+7.9 ptSoloQ -2.0
Vi55.6% · expected 52.1% · 446 g+3.5 ptSoloQ +2.3
Nocturne57.2% · expected 54.6% · 208 g+2.6 ptSoloQ +1.1
Jarvan IV54.2% · expected 53.9% · 535 g+0.3 ptSoloQ +1.1
Viego56.2% · expected 53.4% · 146 g+2.8 ptSoloQ +0.9
Midgap to expected
Taliyah58.1% · expected 51.5% · 124 g+6.6 ptSoloQ -5.7
Sylas58.0% · expected 52.5% · 174 g+5.5 ptSoloQ +2.5
Ekko59.6% · expected 50.2% · 52 g+9.4 ptSoloQ -1.5
Syndra53.4% · expected 51.7% · 491 g+1.7 ptSoloQ -0.4
Aurora56.8% · expected 53.3% · 169 g+3.5 ptSoloQ -0.4
ADCgap to expected
Lucian60.5% · expected 53.2% · 261 g+7.4 ptSoloQ +1.4
Sivir56.4% · expected 53.5% · 225 g+3.0 ptSoloQ -1.0
Aphelios58.9% · expected 56.1% · 180 g+2.7 ptSoloQ -0.1
Jhin55.8% · expected 54.8% · 364 g+1.0 ptSoloQ +1.9
Kai'Sa53.5% · expected 52.9% · 372 g+0.6 ptSoloQ +0.3
Supportgap to expected
Braum56.1% · expected 50.5% · 374 g+5.7 ptSoloQ +2.5
Milio60.3% · expected 54.3% · 287 g+6.0 ptSoloQ -0.4
Rell53.7% · expected 48.7% · 231 g+4.9 ptSoloQ +2.9
Leona55.6% · expected 53.5% · 340 g+2.1 ptSoloQ +2.3
Thresh52.6% · expected 51.0% · 293 g+1.6 ptSoloQ -0.6

With

Topgap to expected
Camille62.9% · expected 55.2% · 151 g+7.8 ptSoloQ -0.5
Renekton60.2% · expected 54.0% · 216 g+6.2 ptSoloQ +1.0
Ornn55.5% · expected 52.8% · 398 g+2.7 ptSoloQ +0.8
Irelia59.2% · expected 50.2% · 49 g+9.0 ptSoloQ -2.0
Olaf58.5% · expected 55.5% · 164 g+3.1 ptSoloQ -1.2
Midgap to expected
Ahri56.7% · expected 54.5% · 404 g+2.2 ptSoloQ +0.5
Ekko65.0% · expected 54.6% · 40 g+10.4 ptSoloQ +1.0
Sylas55.4% · expected 52.2% · 233 g+3.1 ptSoloQ -1.1
LeBlanc57.9% · expected 52.8% · 121 g+5.1 ptSoloQ -0.5
Orianna51.9% · expected 50.2% · 374 g+1.6 ptSoloQ -1.3
ADCgap to expected
Ezreal52.9% · expected 49.2% · 325 g+3.8 ptSoloQ -0.1
Kai'Sa55.2% · expected 51.9% · 404 g+3.3 ptSoloQ +0.6
Tristana55.6% · expected 52.4% · 243 g+3.2 ptSoloQ -0.3
Lucian54.0% · expected 51.6% · 237 g+2.4 ptSoloQ -0.3
Caitlyn54.6% · expected 54.3% · 414 g+0.3 ptSoloQ +1.1
Supportgap to expected
Neeko61.5% · expected 54.2% · 117 g+7.4 ptSoloQ -4.3
Seraphine56.1% · expected 53.5% · 360 g+2.7 ptSoloQ +0.4
Nautilus53.4% · expected 52.6% · 472 g+0.8 ptSoloQ -1.6
Yuumi57.5% · expected 53.5% · 127 g+4.0 ptSoloQ +1.4
Milio51.9% · expected 50.5% · 316 g+1.4 ptSoloQ -0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • Ornn361 games
    51.8%gap -0.2 ptsSoloQ: 50.9% · 1,516 g
  • Sion306 games
    57.8%gap +5.0 ptsSoloQ: 51.2% · 1,153 g
  • K'Sante305 games
    53.4%gap -1.1 ptsSoloQ: 53.1% · 1,653 g
  • Ambessa263 games
    50.2%gap -1.7 ptsSoloQ: 53.1% · 1,628 g
  • Gnar239 games
    56.1%gap +2.2 ptsSoloQ: 53.3% · 1,353 g
Jungle23 champions
  • Jarvan IV535 games
    54.2%gap +0.3 ptsSoloQ: 53.0% · 2,790 g
  • Lee Sin508 games
    51.2%gap -1.5 ptsSoloQ: 50.9% · 5,267 g
  • Vi446 games
    55.6%gap +3.5 ptsSoloQ: 55.0% · 1,578 g
  • Xin Zhao362 games
    50.8%gap -1.7 ptsSoloQ: 52.5% · 1,064 g
  • Lillia300 games
    48.0%gap -0.9 ptsSoloQ: 47.9% · 2,189 g
Mid24 champions
  • Syndra491 games
    53.4%gap +1.7 ptsSoloQ: 50.0% · 3,215 g
  • Viktor451 games
    47.2%gap -4.7 ptsSoloQ: 51.4% · 3,228 g
  • Ahri429 games
    48.3%gap -2.1 ptsSoloQ: 49.2% · 3,113 g
  • Orianna312 games
    51.9%gap -2.6 ptsSoloQ: 55.0% · 1,301 g
  • Hwei217 games
    51.6%gap +0.4 ptsSoloQ: 47.4% · 1,517 g
ADC18 champions
  • Yunara593 games
    50.1%gap -0.2 ptsSoloQ: 49.7% · 5,152 g
  • Caitlyn440 games
    49.5%gap -0.9 ptsSoloQ: 53.4% · 3,580 g
  • Kai'Sa372 games
    53.5%gap +0.6 ptsSoloQ: 51.6% · 5,443 g
  • Jhin364 games
    55.8%gap +1.0 ptsSoloQ: 53.1% · 5,801 g
  • Jinx358 games
    48.6%gap -2.0 ptsSoloQ: 48.7% · 4,626 g
Support19 champions
  • Lulu567 games
    52.6%gap -2.3 ptsSoloQ: 49.1% · 4,677 g
  • Nautilus562 games
    52.3%gap +0.1 ptsSoloQ: 52.9% · 3,999 g
  • Braum374 games
    56.1%gap +5.7 ptsSoloQ: 51.5% · 2,239 g
  • Leona340 games
    55.6%gap +2.1 ptsSoloQ: 51.6% · 2,669 g
  • Seraphine311 games
    49.5%gap -1.8 ptsSoloQ: 50.6% · 1,661 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%63,910 picks of 1,903,333ban 5.4% · patches 16.19 to 16.21
  • Amateur tournaments9.9%3,782 picks of 38,304ban 16.4% · patches 16.19 to 16.21
  • Pro9.1%203 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

36.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 26.6%G11,879 games of 7,056
  • 16.5%G21,161 games of 7,057
  • 11.7%G3+329 games of 2,809
Once picked, the series moves on toIn G2, over 1,879 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.