Tournament presence · pick + ban
13.0%#63 of 173 champions
Pick
6.0%picked in 1,709 of 28,547 games
Ban
7.0%1,610 bans over 23,110 games, against 2.5% in soloQ
Win rate as Jungle51.0% between 46.6% and 55.5% over 337 gamesSoloQ 49.7%: no clear gap
Median length28.8 minsoloQ 27.4 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.5%
    0.6% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.0%
    SoloQ
    2.5%
    7.0% ban rate in amateur play over 15,385 games, against 2.5% in soloQ over 431,272 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.4 min
    Median of 28.8 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Dusk and Dawn, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror62% · 5,575
Same in amateur play
SpellsGhost + Smite87% · 7,835
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 57 games
Core (3 legendaries)50% · 2,433
50%of soloQ games
  1. Dusk and Dawn
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Nashor's Tooth, Dusk and Dawn, Riftmaker (22%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 91% of junglers.

  1. Team damagetop9%22% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Invade

What it is not

  • Little map pressure
  • Little CC

Damage / min by phase · at equal gold

Rank 28 in lane, 89 in mid game and 95 in late game, out of 100 junglers.

357-26 vs 383
911+115 vs 796
1,290+235 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Gwenjunglers

Gold vs. direct opponent

At 20 min, ahead of 74% of junglers against the direct opponent.

junglers
3.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 28 of 100 among junglers357 · median 383
  • Damage in mid game · rank 89 of 100 among junglers911 · median 796
  • Damage in late game · rank 95 of 100 among junglers1,290 · median 1,056
  • Gold at 15 min · rank 66 of 100 among junglers+112 · median +6
  • Gold at 20 min · rank 74 of 100 among junglers+304 · median +64
  • Map pressure · rank 18 of 100 among junglers3.7 · median 4.7
  • Absorbs damage · rank 47 of 100 among junglers825 · median 855
  • Plays teamfights · rank 62 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 55 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 48 of 100 among junglersrank 48 of 100
  • Crowd control (CC) · rank 13 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 91 of 100 among junglers22% · median 17%
  • Jungle farm · rank 90 of 100 among junglers70 · median 66
  • Invade · rank 52 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV53.3% · expected 52.4% · 30 g+0.9 ptSoloQ +4.8
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn52.8% · expected 48.9% · 36 g+3.8 ptSoloQ -0.4
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin52.9% · expected 48.6% · 34 g+4.3 ptSoloQ -0.4
Supportgap to expected
Lulu66.7% · expected 48.7% · 36 g+18.0 ptSoloQ +1.1
Leona54.8% · expected 50.1% · 31 g+4.7 ptSoloQ -2.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn20 games
    —SoloQ: 42.9% · 168 g
  • K'Sante19 games
    —SoloQ: 50.9% · 167 g
  • Ambessa16 games
    —SoloQ: 45.3% · 254 g
  • Renekton16 games
    —SoloQ: 49.8% · 279 g
  • Jax14 games
    —SoloQ: 50.8% · 364 g
Jungle18 champions
  • Wukong35 games
    40.0%gap -8.8 ptsSoloQ: 50.2% · 446 g
  • Jarvan IV30 games
    53.3%gap +0.9 ptsSoloQ: 55.6% · 392 g
  • Lee Sin23 games
    —SoloQ: 50.4% · 542 g
  • Vi20 games
    —SoloQ: 46.8% · 154 g
  • Xin Zhao18 games
    —SoloQ: 51.7% · 120 g
Mid18 champions
  • Viktor34 games
    47.1%gap -3.3 ptsSoloQ: 48.0% · 404 g
  • Syndra25 games
    —SoloQ: 46.7% · 426 g
  • Orianna17 games
    —SoloQ: 50.3% · 173 g
  • Ahri16 games
    —SoloQ: 50.6% · 435 g
  • Galio15 games
    —SoloQ: 51.2% · 213 g
ADC16 champions
  • Caitlyn36 games
    52.8%gap +3.8 ptsSoloQ: 50.6% · 488 g
  • Yunara29 games
    —SoloQ: 51.0% · 657 g
  • Jhin26 games
    —SoloQ: 48.5% · 854 g
  • Kai'Sa25 games
    —SoloQ: 53.3% · 700 g
  • Jinx24 games
    —SoloQ: 47.8% · 657 g
Support16 champions
  • Nautilus38 games
    39.5%gap -11.5 ptsSoloQ: 56.5% · 531 g
  • Lulu28 games
    —SoloQ: 48.3% · 615 g
  • Braum24 games
    —SoloQ: 47.1% · 312 g
  • Thresh21 games
    —SoloQ: 47.5% · 651 g
  • Leona20 games
    —SoloQ: 47.1% · 376 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%8,875 picks of 1,927,733ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments0.6%223 picks of 40,028ban 7.0% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

11.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.1%G181 games of 7,272
  • 1.1%G281 games of 7,272
  • 1.7%G3+49 games of 2,905
Once picked, the series moves on toIn G2, over 81 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.