Champion sheet · Top

Gangplank

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
8.4%#87 of 173 champions
Pick
2.1%picked in 593 of 28,547 games
Ban
6.3%1,451 bans over 23,110 games, against 10.5% in soloQ
Win rate as Top54.1% between 50.5% and 57.6% over 525 gamesSoloQ 51.2%: no clear gap
Median length29.6 minsoloQ 27.8 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    2.6%
    0.9% of the role's picks in amateur play, against 2.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.5%
    SoloQ
    10.5%
    6.5% ban rate in amateur play over 15,385 games, against 10.5% in soloQ over 431,272 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.8 min
    Median of 29.6 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch69% · 35,672
Same in amateur play
SpellsFlash + Ignite84% · 43,529
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 100 games
Core (3 legendaries)14% · 3,927
14%of soloQ games
  1. Essence Reaver
  2. The Collector
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of top laners.

  1. Team damagetop1%28% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage

Like other top laners

  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 88 in lane, 76 in mid game and 93 in late game, out of 100 top laners.

680+81 vs 599
934+67 vs 868
1,267+188 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gangplanktop laners

Gold vs. direct opponent

At 20 min, ahead of 97% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 88 of 100 among top laners680 · median 599
  • Damage in mid game · rank 76 of 100 among top laners934 · median 868
  • Damage in late game · rank 93 of 100 among top laners1,267 · median 1,079
  • Gold at 15 min · rank 97 of 100 among top laners+594 · median +119
  • Gold at 20 min · rank 97 of 100 among top laners+1,075 · median +100
  • Absorbs damage · rank 28 of 100 among top laners581 · median 970
  • Plays teamfights · rank 37 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 41 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 6 of 100 among top lanersrank 6 of 100
  • Crowd control (CC) · rank 22 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 100 of 100 among top laners28% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion66.7% · expected 54.6% · 36 g+12.1 ptSoloQ -3.6
Aatrox56.3% · expected 53.3% · 32 g+3.0 ptSoloQ -2.0
Junglegap to expected
Jarvan IV61.8% · expected 55.5% · 34 g+6.3 ptSoloQ +1.6
Wukong54.0% · expected 51.9% · 50 g+2.1 ptSoloQ +1.3
Xin Zhao56.7% · expected 54.3% · 30 g+2.3 ptSoloQ -2.3
Midgap to expected
Viktor53.8% · expected 53.5% · 39 g+0.4 ptSoloQ +0.8
ADCgap to expected
Caitlyn64.3% · expected 52.0% · 42 g+12.3 ptSoloQ -1.4
Xayah56.3% · expected 53.0% · 32 g+3.2 ptSoloQ +2.6
Jhin57.6% · expected 56.5% · 33 g+1.1 ptSoloQ -1.1
Supportgap to expected
Lulu61.2% · expected 56.4% · 49 g+4.8 ptSoloQ +0.2

With

Junglegap to expected
Vi66.7% · expected 54.5% · 36 g+12.2 ptSoloQ +1.0
Midgap to expected
Syndra59.4% · expected 55.0% · 32 g+4.4 ptSoloQ -0.2
ADCgap to expected
Caitlyn67.3% · expected 56.2% · 52 g+11.1 ptSoloQ +0.5
Jhin56.8% · expected 51.7% · 44 g+5.2 ptSoloQ +0.1
Yunara61.1% · expected 56.2% · 36 g+4.9 ptSoloQ -0.7
Supportgap to expected
Nautilus64.5% · expected 54.1% · 62 g+10.4 ptSoloQ +0.6
Thresh61.3% · expected 55.6% · 31 g+5.7 ptSoloQ +1.7
Rakan59.4% · expected 54.7% · 32 g+4.6 ptSoloQ +0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Sion36 games
    66.7%gap +12.1 ptsSoloQ: 48.1% · 1,141 g
  • Malphite35 games
    45.7%gap -8.9 ptsSoloQ: 49.2% · 1,340 g
  • Aatrox32 games
    56.3%gap +3.0 ptsSoloQ: 49.9% · 2,118 g
  • Ornn25 games
    —SoloQ: 49.1% · 863 g
  • Renekton24 games
    —SoloQ: 56.5% · 1,031 g
Jungle20 champions
  • Lee Sin58 games
    44.8%gap -9.5 ptsSoloQ: 52.5% · 4,197 g
  • Wukong50 games
    54.0%gap +2.1 ptsSoloQ: 51.7% · 1,636 g
  • Jarvan IV34 games
    61.8%gap +6.3 ptsSoloQ: 53.9% · 1,938 g
  • Xin Zhao30 games
    56.7%gap +2.3 ptsSoloQ: 48.9% · 746 g
  • Sylas29 games
    —SoloQ: 47.7% · 2,079 g
Mid17 champions
  • Viktor39 games
    53.8%gap +0.4 ptsSoloQ: 53.1% · 2,407 g
  • Syndra37 games
    48.6%gap -4.5 ptsSoloQ: 51.2% · 2,490 g
  • Orianna26 games
    —SoloQ: 49.6% · 1,141 g
  • Ahri25 games
    —SoloQ: 50.0% · 2,297 g
  • Sylas24 games
    —SoloQ: 53.0% · 2,035 g
ADC17 champions
  • Yunara50 games
    50.0%gap -2.0 ptsSoloQ: 51.5% · 3,921 g
  • Kai'Sa46 games
    43.5%gap -11.0 ptsSoloQ: 51.6% · 4,597 g
  • Ezreal43 games
    55.8%gap -1.8 ptsSoloQ: 53.3% · 2,999 g
  • Caitlyn42 games
    64.3%gap +12.3 ptsSoloQ: 51.1% · 2,934 g
  • Jhin33 games
    57.6%gap +1.1 ptsSoloQ: 50.5% · 5,093 g
Support17 champions
  • Lulu49 games
    61.2%gap +4.8 ptsSoloQ: 51.4% · 3,827 g
  • Nautilus47 games
    48.9%gap -5.1 ptsSoloQ: 52.0% · 3,217 g
  • Leona38 games
    52.6%gap -2.4 ptsSoloQ: 51.2% · 2,096 g
  • Braum31 games
    51.6%gap -0.9 ptsSoloQ: 51.3% · 1,539 g
  • Seraphine31 games
    41.9%gap -11.3 ptsSoloQ: 50.7% · 1,205 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.6%51,018 picks of 1,927,723ban 10.5% · patches 16.19 to 16.21
  • Amateur tournaments0.9%351 picks of 40,028ban 6.5% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

8.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.7%G1127 games of 7,272
  • 1.9%G2136 games of 7,272
  • 1.5%G3+44 games of 2,905
Once picked, the series moves on toIn G2, over 127 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.