Tournament presence · pick + ban
21.9%#22 of 173 champions
Pick
8.7%picked in 2,411 of 27,820 games
Ban
13.2%2,987 bans over 22,616 games, against 14.9% in soloQ
Win rate as Jungle48.3% between 45.6% and 51.0% over 921 gamesSoloQ 47.2%: no clear gap
Median length30 minsoloQ 27.3 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.6%
    SoloQ
    1.3%
    1.6% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.5%
    SoloQ
    14.9%
    13.5% ban rate in amateur play over 14,779 games, against 14.9% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.3 min
    Median of 30 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike97% · 24,269
Same in amateur play
SpellsFlash + Smite100% · 25,006
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 153 games
Core (3 legendaries)23% · 3,603
23%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of junglers.

  1. Team damagetop1%25% · junglers: 17%
  2. Map pressuretop24%5.1 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Poke

Like other junglers

  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Jungle farm
  • Invade

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 92 in lane, 95 in mid game and 93 in late game, out of 100 junglers.

418+34 vs 383
953+157 vs 796
1,275+219 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycejunglers

Gold vs. direct opponent

At 20 min, ahead of 97% of junglers against the direct opponent.

junglers
5.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 92 of 100 among junglers418 · median 383
  • Damage in mid game · rank 95 of 100 among junglers953 · median 796
  • Damage in late game · rank 93 of 100 among junglers1,275 · median 1,056
  • Gold at 15 min · rank 97 of 100 among junglers+503 · median +6
  • Gold at 20 min · rank 97 of 100 among junglers+847 · median +64
  • Map pressure · rank 76 of 100 among junglers5.1 · median 4.7
  • Absorbs damage · rank 14 of 100 among junglers480 · median 855
  • Plays teamfights · rank 23 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 70 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 27 of 100 among junglersrank 27 of 100
  • Crowd control (CC) · rank 31 of 100 among junglers0.6 · median 0.7
  • Team damage · rank 99 of 100 among junglers25% · median 17%
  • Jungle farm · rank 71 of 100 among junglers68 · median 66
  • Invade · rank 56 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Orianna in amateur play: +24.5 pts over 40 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa55.0% · expected 47.8% · 60 g+7.2 ptSoloQ +0.6
K'Sante53.6% · expected 50.5% · 56 g+3.1 ptSoloQ -2.1
Olaf46.7% · expected 45.2% · 45 g+1.4 ptSoloQ -0.2
Renekton50.0% · expected 46.8% · 30 g+3.2 ptSoloQ +3.7
Yone50.0% · expected 48.8% · 30 g+1.2 ptSoloQ -0.9
Junglegap to expected
Lee Sin57.3% · expected 48.6% · 75 g+8.7 ptSoloQ +0.9
Jarvan IV51.0% · expected 49.8% · 96 g+1.2 ptSoloQ +1.6
Midgap to expected
Orianna75.0% · expected 50.5% · 40 g+24.5 ptSoloQ -2.1
Viktor62.5% · expected 47.8% · 64 g+14.7 ptSoloQ +0.7
Akali58.1% · expected 48.0% · 31 g+10.0 ptSoloQ -1.7
Syndra53.3% · expected 47.6% · 60 g+5.7 ptSoloQ -0.2
Yone50.0% · expected 45.6% · 30 g+4.4 ptSoloQ +1.0
ADCgap to expected
Yunara56.0% · expected 46.2% · 84 g+9.8 ptSoloQ +0.1
Jinx55.9% · expected 46.5% · 59 g+9.4 ptSoloQ +1.3
Lucian52.5% · expected 49.1% · 61 g+3.4 ptSoloQ 0.0
Kai'Sa50.0% · expected 48.8% · 72 g+1.2 ptSoloQ +0.7
Aphelios54.5% · expected 52.1% · 44 g+2.5 ptSoloQ +0.3
Supportgap to expected
Leona60.7% · expected 49.4% · 56 g+11.3 ptSoloQ -0.6
Lulu59.1% · expected 50.8% · 88 g+8.3 ptSoloQ +1.1
Blitzcrank51.0% · expected 46.7% · 49 g+4.4 ptSoloQ -1.3
Milio52.8% · expected 50.2% · 53 g+2.6 ptSoloQ +8.6
Bard48.7% · expected 45.4% · 39 g+3.3 ptSoloQ -2.4

With

Topgap to expected
Sion59.3% · expected 47.8% · 59 g+11.5 ptSoloQ -2.5
Nasus56.8% · expected 49.1% · 37 g+7.6 ptSoloQ +1.7
Malphite53.8% · expected 47.8% · 39 g+6.0 ptSoloQ -1.2
K'Sante50.0% · expected 46.2% · 50 g+3.8 ptSoloQ -1.8
Ornn52.3% · expected 48.7% · 44 g+3.6 ptSoloQ +0.8
Midgap to expected
Galio52.6% · expected 47.4% · 38 g+5.2 ptSoloQ +1.1
Aurora52.9% · expected 47.5% · 34 g+5.5 ptSoloQ 0.0
ADCgap to expected
Jinx63.6% · expected 50.1% · 44 g+13.5 ptSoloQ -1.1
Ezreal47.9% · expected 45.1% · 94 g+2.8 ptSoloQ +1.1
Ashe56.8% · expected 49.7% · 37 g+7.1 ptSoloQ -0.9
Caitlyn51.6% · expected 50.2% · 91 g+1.4 ptSoloQ -3.7
Jhin46.5% · expected 46.0% · 99 g+0.5 ptSoloQ +2.4
Supportgap to expected
Thresh63.6% · expected 49.7% · 55 g+13.9 ptSoloQ +1.6
Braum56.7% · expected 50.3% · 67 g+6.5 ptSoloQ +2.3
Milio53.8% · expected 46.4% · 39 g+7.4 ptSoloQ +2.7
Nautilus49.6% · expected 48.5% · 115 g+1.0 ptSoloQ -1.7
Rakan53.8% · expected 49.1% · 39 g+4.7 ptSoloQ +2.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Malphite61 games
    45.9%gap -2.9 ptsSoloQ: 46.1% · 1,409 g
  • Ambessa60 games
    55.0%gap +7.2 ptsSoloQ: 49.3% · 793 g
  • K'Sante56 games
    53.6%gap +3.1 ptsSoloQ: 47.1% · 1,156 g
  • Ornn53 games
    45.3%gap -2.6 ptsSoloQ: 43.4% · 479 g
  • Sion46 games
    43.5%gap -5.3 ptsSoloQ: 45.7% · 584 g
Jungle20 champions
  • Jarvan IV96 games
    51.0%gap +1.2 ptsSoloQ: 49.8% · 1,102 g
  • Lee Sin75 games
    57.3%gap +8.7 ptsSoloQ: 48.4% · 2,668 g
  • Wukong68 games
    42.6%gap -3.3 ptsSoloQ: 47.4% · 631 g
  • Vi59 games
    44.1%gap -4.0 ptsSoloQ: 45.1% · 601 g
  • Xin Zhao50 games
    40.0%gap -8.4 ptsSoloQ: 46.0% · 350 g
Mid19 champions
  • Viktor64 games
    62.5%gap +14.7 ptsSoloQ: 48.9% · 1,251 g
  • Ahri62 games
    32.3%gap -14.0 ptsSoloQ: 46.9% · 953 g
  • Syndra60 games
    53.3%gap +5.7 ptsSoloQ: 46.5% · 1,214 g
  • Locke46 games
    41.3%gap -7.4 ptsSoloQ: 47.1% · 1,088 g
  • Sylas43 games
    48.8%gap +0.4 ptsSoloQ: 48.5% · 937 g
ADC15 champions
  • Caitlyn89 games
    40.4%gap -6.0 ptsSoloQ: 47.2% · 1,373 g
  • Yunara84 games
    56.0%gap +9.8 ptsSoloQ: 47.1% · 1,985 g
  • Jhin83 games
    47.0%gap -3.7 ptsSoloQ: 45.3% · 2,802 g
  • Kai'Sa72 games
    50.0%gap +1.2 ptsSoloQ: 48.4% · 2,261 g
  • Ezreal65 games
    47.7%gap -3.9 ptsSoloQ: 48.3% · 1,568 g
Support17 champions
  • Lulu88 games
    59.1%gap +8.3 ptsSoloQ: 48.3% · 1,947 g
  • Nautilus80 games
    45.0%gap -3.1 ptsSoloQ: 47.2% · 1,770 g
  • Seraphine61 games
    44.3%gap -3.0 ptsSoloQ: 48.3% · 557 g
  • Thresh58 games
    46.6%gap -0.4 ptsSoloQ: 45.3% · 1,916 g
  • Leona56 games
    60.7%gap +11.3 ptsSoloQ: 45.0% · 936 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%23,867 picks of 1,903,333ban 14.9% · patches 16.19 to 16.21
  • Amateur tournaments1.6%623 picks of 38,304ban 13.5% · patches 16.19 to 16.21
  • Pro0.8%17 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

22.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 3.2%G1225 games of 7,056
  • 3.2%G2225 games of 7,057
  • 2.9%G3+82 games of 2,809
Once picked, the series moves on toIn G2, over 225 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.