Tournament presence · pick + ban
6.5%#107 of 173 champions
Pick
4.3%picked in 1,197 of 27,729 games
Ban
2.2%489 bans over 22,532 games, against 0.5% in soloQ
Win rate as Top47.6% between 45.0% and 50.2% over 973 gamesSoloQ 51.0%: clear gap
Median length29.3 minsoloQ 27.4 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    47.6%
    SoloQ
    51.0%
    47.6% win rate in amateur play over 973 games, against 51.0% in soloQ over 29,806 games.
  • DraftPicked more often in amateur play
    Amateur
    1.8%
    SoloQ
    1.5%
    1.8% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.0%
    SoloQ
    0.5%
    2.0% ban rate in amateur play over 14,779 games, against 0.5% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.4 min
    Median of 29.3 min in amateur play, against 27.4 min in soloQ.
  • BuildRod of Ages, Archangel's Staff, Cosmic Drive instead of Lich Bane, Shadowflame, Rabadon's Deathcap
    Amateur
    7%
    SoloQ
    8%
    Played in 7% of amateur games; soloQ sticks to Lich Bane, Shadowflame, Rabadon's Deathcap (8%).
02 — How to play it

How to play it?

Stormraider's Surge, then Lich Bane, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge75% · 22,482
Same in amateur play
SpellsFlash + Teleport83% · 24,714
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 84% · 130 games
Core (3 legendaries)8% · 669
8%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Rabadon's Deathcap
≠ Amateur: Rod of Ages, Archangel's Staff, Cosmic Drive instead of Lich Bane, Shadowflame, Rabadon's Deathcap. 7% · 285 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 96% of top laners.

  1. Crowd control (CC)top4%1.7 · top laners: 0.8
  2. Lets allies carry killstop9%rank 91 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Lets allies carry
  • CC

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 69 in lane, 53 in mid game and 52 in late game, out of 100 top laners.

638+39 vs 599
873+5 vs 868
1,083+3 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gragastop laners

Gold vs. direct opponent

At 20 min, behind 91% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among top laners638 · median 599
  • Damage in mid game · rank 53 of 100 among top laners873 · median 868
  • Damage in late game · rank 52 of 100 among top laners1,083 · median 1,079
  • Gold at 15 min · rank 14 of 100 among top laners-419 · median +119
  • Gold at 20 min · rank 9 of 100 among top laners-716 · median +100
  • Absorbs damage · rank 62 of 100 among top laners1,095 · median 970
  • Plays teamfights · rank 74 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 16 of 100 among top laners24% · median 28%
  • Lets allies carry kills · rank 91 of 100 among top lanersrank 91 of 100
  • Crowd control (CC) · rank 96 of 100 among top laners1.7 · median 0.8
  • Team damage · rank 51 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion55.6% · expected 48.0% · 36 g+7.6 ptSoloQ -1.0
Jax50.0% · expected 47.0% · 56 g+3.0 ptSoloQ -0.8
Dr. Mundo54.8% · expected 50.7% · 42 g+4.1 ptSoloQ -1.6
Zaahen50.0% · expected 45.0% · 30 g+5.0 ptSoloQ +0.8
Jayce50.0% · expected 46.9% · 30 g+3.1 ptSoloQ +1.8
Junglegap to expected
Wukong52.0% · expected 45.2% · 100 g+6.8 ptSoloQ +0.1
Lee Sin51.9% · expected 48.0% · 81 g+3.9 ptSoloQ -0.3
Vi50.9% · expected 47.3% · 57 g+3.6 ptSoloQ +2.5
Midgap to expected
Syndra48.8% · expected 46.8% · 80 g+1.9 ptSoloQ -1.0
Orianna54.2% · expected 49.8% · 48 g+4.3 ptSoloQ +0.9
Yone50.0% · expected 44.8% · 36 g+5.2 ptSoloQ -1.1
Akali51.4% · expected 47.3% · 35 g+4.2 ptSoloQ +1.3
ADCgap to expected
Jhin59.2% · expected 50.0% · 71 g+9.2 ptSoloQ +0.2
Xayah57.4% · expected 46.5% · 47 g+11.0 ptSoloQ +0.1
Kai'Sa55.3% · expected 48.1% · 76 g+7.1 ptSoloQ +1.2
Caitlyn52.7% · expected 45.6% · 74 g+7.1 ptSoloQ -1.3
Supportgap to expected
Karma61.9% · expected 50.1% · 42 g+11.8 ptSoloQ +1.8
Leona57.4% · expected 48.6% · 68 g+8.7 ptSoloQ +2.0
Braum53.1% · expected 45.7% · 49 g+7.4 ptSoloQ +0.7
Rakan50.0% · expected 46.7% · 44 g+3.3 ptSoloQ -0.1

With

Junglegap to expected
Xin Zhao58.7% · expected 47.4% · 63 g+11.3 ptSoloQ +1.0
Graves60.6% · expected 47.6% · 33 g+13.0 ptSoloQ +2.8
Midgap to expected
Sylas54.3% · expected 47.5% · 35 g+6.8 ptSoloQ -0.3
Viktor49.2% · expected 48.1% · 61 g+1.1 ptSoloQ +1.5
Syndra49.2% · expected 48.3% · 63 g+0.9 ptSoloQ +3.4
ADCgap to expected
Miss Fortune61.3% · expected 46.8% · 31 g+14.5 ptSoloQ +0.7
Jinx54.4% · expected 49.4% · 68 g+5.1 ptSoloQ +0.2
Ezreal46.2% · expected 44.3% · 78 g+1.8 ptSoloQ -1.3
Xayah51.6% · expected 48.7% · 64 g+2.9 ptSoloQ +0.9
Jhin48.1% · expected 45.2% · 54 g+3.0 ptSoloQ -1.8
Supportgap to expected
Nautilus48.2% · expected 47.8% · 85 g+0.4 ptSoloQ -0.1
Rell54.5% · expected 51.3% · 44 g+3.3 ptSoloQ -0.4
Thresh50.0% · expected 49.0% · 64 g+1.0 ptSoloQ +1.0
Seraphine51.1% · expected 48.6% · 45 g+2.5 ptSoloQ +3.0
Blitzcrank51.5% · expected 49.3% · 33 g+2.2 ptSoloQ -1.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • K'Sante59 games
    49.2%gap -0.6 ptsSoloQ: 53.5% · 731 g
  • Jax56 games
    50.0%gap +3.0 ptsSoloQ: 50.1% · 1,581 g
  • Ambessa53 games
    45.3%gap -1.8 ptsSoloQ: 51.8% · 839 g
  • Aatrox45 games
    46.7%gap +0.1 ptsSoloQ: 52.8% · 949 g
  • Olaf43 games
    34.9%gap -9.6 ptsSoloQ: 51.1% · 542 g
Jungle21 champions
  • Wukong100 games
    52.0%gap +6.8 ptsSoloQ: 50.2% · 1,003 g
  • Lee Sin81 games
    51.9%gap +3.9 ptsSoloQ: 51.0% · 2,172 g
  • Jarvan IV77 games
    45.5%gap -3.6 ptsSoloQ: 51.7% · 1,036 g
  • Vi57 games
    50.9%gap +3.6 ptsSoloQ: 55.3% · 597 g
  • Xin Zhao49 games
    44.9%gap -2.8 ptsSoloQ: 52.2% · 454 g
Mid20 champions
  • Syndra80 games
    48.8%gap +1.9 ptsSoloQ: 49.5% · 1,359 g
  • Ahri75 games
    44.0%gap -1.5 ptsSoloQ: 49.2% · 1,408 g
  • Viktor60 games
    40.0%gap -7.0 ptsSoloQ: 53.4% · 1,332 g
  • Orianna48 games
    54.2%gap +4.3 ptsSoloQ: 53.7% · 648 g
  • Sylas38 games
    47.4%gap -0.3 ptsSoloQ: 50.8% · 1,146 g
ADC17 champions
  • Yunara81 games
    43.2%gap -2.2 ptsSoloQ: 51.1% · 2,275 g
  • Ezreal76 games
    48.7%gap -2.2 ptsSoloQ: 56.1% · 1,597 g
  • Kai'Sa76 games
    55.3%gap +7.1 ptsSoloQ: 52.7% · 2,624 g
  • Caitlyn74 games
    52.7%gap +7.1 ptsSoloQ: 51.0% · 1,546 g
  • Jhin71 games
    59.2%gap +9.2 ptsSoloQ: 51.6% · 2,761 g
Support16 champions
  • Nautilus96 games
    42.7%gap -4.7 ptsSoloQ: 51.0% · 1,912 g
  • Lulu91 games
    39.6%gap -10.5 ptsSoloQ: 50.7% · 2,059 g
  • Leona68 games
    57.4%gap +8.7 ptsSoloQ: 51.4% · 1,204 g
  • Seraphine60 games
    45.0%gap -1.5 ptsSoloQ: 52.1% · 670 g
  • Rell55 games
    43.6%gap -0.3 ptsSoloQ: 47.5% · 956 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%28,587 picks of 1,903,323ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments1.8%707 picks of 38,304ban 2.0% · patches 16.19 to 16.21
  • Pro1.0%23 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.6%G1254 games of 7,042
  • 4.1%G2292 games of 7,042
  • 5.0%G3+139 games of 2,800
Once picked, the series moves on toIn G2, over 254 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.