Tournament presence · pick + ban
3.3%#140 of 173 champions
Pick
2.1%picked in 595 of 27,682 games
Ban
1.2%266 bans over 22,502 games, against 1.3% in soloQ
Win rate as Support48.3% between 44.9% and 51.7% over 590 gamesSoloQ 50.1%: no clear gap
Median length29.1 minsoloQ 27.4 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    2.2%
    1.0% of the role's picks in amateur play, against 2.2% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.4 min
    Median of 29.1 min in amateur play, against 27.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Protoplasm Harness, Spirit Visage, and Warmog's Armor: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery85% · 37,085
Same in amateur play
SpellsFlash + Heal90% · 39,383
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 95% · 96 games
Core (3 legendaries)— · 1
  1. Protoplasm Harness
  2. Spirit Visage
  3. Warmog's Armor

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 100% of supports.

  1. Lets allies carry killstop1%rank 100 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Lets allies carry

Like other supports

  • Map pressure
  • Plays teamfights
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 8 in lane, 1 in mid game and 1 in late game, out of 100 supports.

190-98 vs 288
161-181 vs 342
179-208 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Sorakasupports

Gold vs. direct opponent

At 20 min, behind 98% of supports against the direct opponent.

supports
4.2takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 8 of 100 among supports190 · median 288
  • Damage in mid game · rank 1 of 100 among supports161 · median 342
  • Damage in late game · rank 1 of 100 among supports179 · median 388
  • Gold at 15 min · rank 9 of 100 among supports-138 · median +105
  • Gold at 20 min · rank 2 of 100 among supports-227 · median +193
  • Map pressure · rank 43 of 100 among supports4.2 · median 4.5
  • Absorbs damage · rank 19 of 100 among supports244 · median 393
  • Plays teamfights · rank 68 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 17 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 100 of 100 among supportsrank 100 of 100
  • Crowd control (CC) · rank 58 of 100 among supports1.1 · median 1
  • Team damage · rank 5 of 100 among supports5% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Sion in amateur play: +26.3 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion75.0% · expected 48.7% · 32 g+26.3 ptSoloQ +1.4
Junglegap to expected
Jarvan IV58.5% · expected 49.8% · 53 g+8.7 ptSoloQ -0.9
Xin Zhao53.3% · expected 48.5% · 30 g+4.8 ptSoloQ +4.1
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara55.3% · expected 46.2% · 47 g+9.1 ptSoloQ -0.1
Lucian52.2% · expected 49.0% · 46 g+3.2 ptSoloQ +0.5
Supportgap to expected
Karma58.1% · expected 50.8% · 31 g+7.3 ptSoloQ 0.0
Nautilus51.9% · expected 48.1% · 52 g+3.8 ptSoloQ -0.8
Seraphine53.3% · expected 47.3% · 30 g+6.0 ptSoloQ -1.1
Thresh48.5% · expected 46.9% · 33 g+1.6 ptSoloQ -0.9

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong55.3% · expected 50.7% · 47 g+4.6 ptSoloQ +1.3
Sylas50.0% · expected 49.2% · 36 g+0.8 ptSoloQ +0.8
Xin Zhao48.5% · expected 48.1% · 33 g+0.4 ptSoloQ -3.3
Midgap to expected
Syndra60.6% · expected 49.0% · 33 g+11.6 ptSoloQ -0.4
Viktor52.6% · expected 48.9% · 57 g+3.8 ptSoloQ +0.1
ADCgap to expected
Yunara54.2% · expected 50.4% · 59 g+3.8 ptSoloQ -1.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn38 games
    47.4%gap -0.5 ptsSoloQ: 51.1% · 1,027 g
  • K'Sante32 games
    43.8%gap -6.8 ptsSoloQ: 52.1% · 1,023 g
  • Sion32 games
    75.0%gap +26.3 ptsSoloQ: 52.1% · 793 g
  • Renekton28 games
    —SoloQ: 48.3% · 1,212 g
  • Gnar26 games
    —SoloQ: 51.0% · 864 g
Jungle21 champions
  • Jarvan IV53 games
    58.5%gap +8.7 ptsSoloQ: 50.3% · 1,653 g
  • Wukong51 games
    35.3%gap -10.6 ptsSoloQ: 50.3% · 1,468 g
  • Lee Sin44 games
    45.5%gap -3.2 ptsSoloQ: 49.7% · 2,846 g
  • Vi33 games
    45.5%gap -2.5 ptsSoloQ: 50.5% · 827 g
  • Xin Zhao30 games
    53.3%gap +4.8 ptsSoloQ: 54.3% · 551 g
Mid19 champions
  • Viktor52 games
    46.2%gap -1.6 ptsSoloQ: 51.0% · 1,836 g
  • Ahri49 games
    42.9%gap -3.4 ptsSoloQ: 49.6% · 1,978 g
  • Syndra39 games
    43.6%gap -4.0 ptsSoloQ: 49.5% · 1,963 g
  • Hwei26 games
    —SoloQ: 49.0% · 857 g
  • Sylas26 games
    —SoloQ: 50.5% · 1,411 g
ADC18 champions
  • Caitlyn53 games
    41.5%gap -4.8 ptsSoloQ: 51.0% · 2,489 g
  • Yunara47 games
    55.3%gap +9.1 ptsSoloQ: 49.8% · 3,380 g
  • Jinx46 games
    30.4%gap -16.1 ptsSoloQ: 50.1% · 3,065 g
  • Lucian46 games
    52.2%gap +3.2 ptsSoloQ: 52.1% · 1,675 g
  • Kai'Sa44 games
    47.7%gap -1.1 ptsSoloQ: 51.7% · 3,343 g
Support17 champions
  • Lulu70 games
    47.1%gap -3.7 ptsSoloQ: 49.4% · 3,712 g
  • Nautilus52 games
    51.9%gap +3.8 ptsSoloQ: 50.2% · 2,400 g
  • Milio39 games
    48.7%gap -1.6 ptsSoloQ: 52.5% · 1,296 g
  • Leona38 games
    39.5%gap -9.9 ptsSoloQ: 51.8% · 1,530 g
  • Thresh33 games
    48.5%gap +1.6 ptsSoloQ: 46.9% · 3,300 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.2%41,568 picks of 1,903,333ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments1.0%398 picks of 38,304ban 1.2% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

4.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.3%G194 games of 7,032
  • 1.8%G2130 games of 7,034
  • 2.9%G3+80 games of 2,797
Once picked, the series moves on toIn G2, over 94 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.