Champion sheet · Jungle

Hecarim

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
5.4%#120 of 173 champions
Pick
2.4%picked in 663 of 27,820 games
Ban
3.0%684 bans over 22,616 games, against 13.5% in soloQ
Win rate as Jungle46.2% between 43.0% and 49.4% over 660 gamesSoloQ 50.7%: clear gap
Median length29.2 minsoloQ 26.8 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    46.2%
    SoloQ
    50.7%
    46.2% win rate in amateur play over 660 games, against 50.7% in soloQ over 73,059 games.
  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    3.7%
    1.2% of the role's picks in amateur play, against 3.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.3%
    SoloQ
    13.5%
    3.3% ban rate in amateur play over 14,779 games, against 13.5% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.8 min
    Median of 29.2 min in amateur play, against 26.8 min in soloQ.
  • BuildSpear of Shojin, Black Cleaver, Death's Dance instead of Spear of Shojin, Death's Dance, Endless Hunger
    Amateur
    28%
    SoloQ
    12%
    Played in 28% of amateur games; soloQ sticks to Spear of Shojin, Death's Dance, Endless Hunger (12%).
02 — How to play it

How to play it?

Stormraider's Surge, then Spear of Shojin, Death's Dance, and Endless Hunger: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge92% · 67,242
Same in amateur play
SpellsGhost + Smite99% · 72,137
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 117 games
Core (3 legendaries)12% · 4,735
12%of soloQ games
  1. Spear of Shojin
  2. Death's Dance
  3. Endless Hunger
≠ Amateur: Spear of Shojin, Black Cleaver, Death's Dance instead of Spear of Shojin, Death's Dance, Endless Hunger. 28% · 480 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 84% of junglers.

  1. Map pressuretop16%5.3 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 71 in lane, 21 in mid game and 13 in late game, out of 100 junglers.

396+13 vs 383
737-59 vs 796
898-158 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Hecarimjunglers

Gold vs. direct opponent

At 20 min, ahead of 72% of junglers against the direct opponent.

junglers
5.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 71 of 100 among junglers396 · median 383
  • Damage in mid game · rank 21 of 100 among junglers737 · median 796
  • Damage in late game · rank 13 of 100 among junglers898 · median 1,056
  • Gold at 15 min · rank 72 of 100 among junglers+194 · median +6
  • Gold at 20 min · rank 72 of 100 among junglers+282 · median +64
  • Map pressure · rank 84 of 100 among junglers5.3 · median 4.7
  • Absorbs damage · rank 74 of 100 among junglers1,082 · median 855
  • Plays teamfights · rank 58 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 72 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 70 of 100 among junglersrank 70 of 100
  • Crowd control (CC) · rank 40 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 60 of 100 among junglers18% · median 17%
  • Jungle farm · rank 92 of 100 among junglers71 · median 66
  • Invade · rank 85 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Yunara in amateur play: +12.2 pts over 64 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante50.0% · expected 48.3% · 34 g+1.7 ptSoloQ -1.0
Junglegap to expected
Qiyana55.3% · expected 43.5% · 38 g+11.8 ptSoloQ +2.4
Lee Sin49.0% · expected 46.5% · 51 g+2.5 ptSoloQ -0.6
Naafiri48.4% · expected 45.1% · 31 g+3.3 ptSoloQ +7.0
Sylas45.7% · expected 45.2% · 46 g+0.5 ptSoloQ -3.7
Vi46.2% · expected 46.0% · 39 g+0.2 ptSoloQ -2.2
Midgap to expected
Syndra57.9% · expected 45.5% · 38 g+12.4 ptSoloQ +1.5
Viktor57.5% · expected 45.7% · 40 g+11.8 ptSoloQ +1.0
ADCgap to expected
Yunara56.3% · expected 44.1% · 64 g+12.2 ptSoloQ +0.2
Jinx48.4% · expected 44.4% · 31 g+3.9 ptSoloQ +0.9
Supportgap to expected
Karma58.1% · expected 48.8% · 43 g+9.3 ptSoloQ -1.4
Blitzcrank54.3% · expected 44.6% · 35 g+9.7 ptSoloQ -2.4
Lulu50.0% · expected 48.7% · 62 g+1.3 ptSoloQ +0.6
Braum45.7% · expected 44.3% · 46 g+1.4 ptSoloQ +0.6

With

Topgap to expected
Dr. Mundo60.6% · expected 43.2% · 33 g+17.4 ptSoloQ -1.6
Midgap to expected
Viktor53.7% · expected 46.7% · 54 g+7.0 ptSoloQ +0.1
Orianna51.5% · expected 44.1% · 33 g+7.4 ptSoloQ +2.3
Ahri53.1% · expected 48.3% · 32 g+4.8 ptSoloQ -0.5
ADCgap to expected
Caitlyn53.6% · expected 48.1% · 56 g+5.4 ptSoloQ -0.3
Sivir51.6% · expected 45.1% · 31 g+6.5 ptSoloQ -1.1
Jhin44.2% · expected 43.9% · 52 g+0.4 ptSoloQ -1.0
Supportgap to expected
Nautilus51.7% · expected 46.4% · 60 g+5.2 ptSoloQ +0.9
Alistar54.8% · expected 47.3% · 31 g+7.5 ptSoloQ -0.6
Karma50.0% · expected 43.6% · 34 g+6.4 ptSoloQ +2.3
Leona45.5% · expected 45.1% · 55 g+0.3 ptSoloQ +0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ambessa36 games
    44.4%gap -1.3 ptsSoloQ: 53.8% · 1,863 g
  • K'Sante34 games
    50.0%gap +1.7 ptsSoloQ: 51.7% · 1,988 g
  • Malphite27 games
    —SoloQ: 49.2% · 2,258 g
  • Renekton26 games
    —SoloQ: 50.9% · 2,044 g
  • Mordekaiser25 games
    —SoloQ: 51.8% · 1,277 g
Jungle18 champions
  • Wukong53 games
    39.6%gap -4.2 ptsSoloQ: 49.4% · 2,411 g
  • Lee Sin51 games
    49.0%gap +2.5 ptsSoloQ: 50.5% · 4,719 g
  • Sylas46 games
    45.7%gap +0.5 ptsSoloQ: 46.8% · 3,381 g
  • Vi39 games
    46.2%gap +0.2 ptsSoloQ: 50.4% · 1,374 g
  • Qiyana38 games
    55.3%gap +11.8 ptsSoloQ: 52.7% · 3,675 g
Mid22 champions
  • Ahri52 games
    30.8%gap -13.4 ptsSoloQ: 48.0% · 3,337 g
  • Sylas42 games
    40.5%gap -5.9 ptsSoloQ: 47.7% · 3,632 g
  • Viktor40 games
    57.5%gap +11.8 ptsSoloQ: 52.8% · 3,267 g
  • Syndra38 games
    57.9%gap +12.4 ptsSoloQ: 51.7% · 3,123 g
  • Hwei29 games
    —SoloQ: 51.0% · 1,434 g
ADC16 champions
  • Caitlyn67 games
    41.8%gap -2.5 ptsSoloQ: 51.3% · 3,645 g
  • Yunara64 games
    56.3%gap +12.2 ptsSoloQ: 50.6% · 5,637 g
  • Ezreal54 games
    44.4%gap -5.0 ptsSoloQ: 55.0% · 3,865 g
  • Kai'Sa53 games
    45.3%gap -1.4 ptsSoloQ: 49.7% · 6,553 g
  • Jhin50 games
    44.0%gap -4.6 ptsSoloQ: 51.4% · 6,700 g
Support18 champions
  • Lulu62 games
    50.0%gap +1.3 ptsSoloQ: 51.3% · 5,267 g
  • Nautilus53 games
    39.6%gap -6.4 ptsSoloQ: 50.7% · 4,437 g
  • Braum46 games
    45.7%gap +1.4 ptsSoloQ: 49.5% · 2,327 g
  • Thresh44 games
    43.2%gap -1.6 ptsSoloQ: 47.7% · 5,368 g
  • Karma43 games
    58.1%gap +9.3 ptsSoloQ: 51.0% · 2,790 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.7%70,136 picks of 1,903,333ban 13.5% · patches 16.19 to 16.21
  • Amateur tournaments1.2%453 picks of 38,304ban 3.3% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

6.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.9%G1135 games of 7,056
  • 2.6%G2181 games of 7,057
  • 2.9%G3+82 games of 2,809
Once picked, the series moves on toIn G2, over 135 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.