Tournament presence · pick + ban
10.0%#82 of 173 champions
Pick
5.3%picked in 1,509 of 28,545 games
Ban
4.7%1,078 bans over 23,110 games, against 5.2% in soloQ
Win rate as ADC44.6% between 40.3% and 49.0% over 352 gamesSoloQ 47.6%: no clear gap
Median length29.6 minsoloQ 28.2 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 963,871 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    0.5%
    SoloQ
    0.3%
    0.5% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.4%
    SoloQ
    5.2%
    4.4% ban rate in amateur play over 15,385 games, against 5.2% in soloQ over 431,272 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.2 min
    Median of 29.6 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet83% · 5,579
Same in amateur play
SpellsFlash + Teleport79% · 5,320
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 49 games
Core (3 legendaries)23% · 895
23%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 86% of ADC.

  1. Takes its kills in duelstop15%21% · ADC: 19%
  2. Crowd control (CC)top15%1 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist
  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 39 in lane, 36 in mid game and 9 in late game, out of 100 ADC.

516-9 vs 525
885-30 vs 915
1,188-178 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
MelADC

Gold vs. direct opponent

At 20 min, ahead of 66% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among ADC516 · median 525
  • Damage in mid game · rank 36 of 100 among ADC885 · median 915
  • Damage in late game · rank 9 of 100 among ADC1,188 · median 1,366
  • Gold at 15 min · rank 73 of 100 among ADC+103 · median -54
  • Gold at 20 min · rank 66 of 100 among ADC+33 · median -85
  • Absorbs damage · rank 38 of 100 among ADC334 · median 361
  • Plays teamfights · rank 27 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 86 of 100 among ADC21% · median 19%
  • Lets allies carry kills · rank 77 of 100 among ADCrank 77 of 100
  • Crowd control (CC) · rank 86 of 100 among ADC1 · median 0.6
  • Team damage · rank 44 of 100 among ADC22% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Ashe in amateur play: +16.6 pts over 60 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ashe60.0% · expected 43.4% · 60 g+16.6 ptSoloQ +0.7
Caitlyn50.0% · expected 42.6% · 30 g+7.4 ptSoloQ +4.7
Supportgap to expected
Seraphine51.3% · expected 43.8% · 76 g+7.5 ptSoloQ +2.7

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong62.2% · expected 46.8% · 37 g+15.3 ptSoloQ +1.2
Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus48.1% · expected 44.6% · 52 g+3.4 ptSoloQ -0.1
Leona50.0% · expected 43.7% · 30 g+6.3 ptSoloQ +2.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn21 games
    —SoloQ: 46.0% · 113 g
  • Dr. Mundo20 games
    —SoloQ: 48.6% · 140 g
  • Sion19 games
    —SoloQ: 52.6% · 116 g
  • Olaf18 games
    —SoloQ: 44.1% · 145 g
  • Malphite16 games
    —SoloQ: 55.8% · 197 g
Jungle16 champions
  • Jarvan IV34 games
    41.2%gap -4.8 ptsSoloQ: 41.8% · 239 g
  • Wukong29 games
    —SoloQ: 41.3% · 225 g
  • Xin Zhao22 games
    —SoloQ: 53.3% · 90 g
  • Lee Sin20 games
    —SoloQ: 46.5% · 409 g
  • Vi18 games
    —SoloQ: 45.0% · 131 g
Mid18 champions
  • Viktor29 games
    —SoloQ: 49.7% · 358 g
  • Lissandra17 games
    —SoloQ: 52.1% · 167 g
  • Syndra17 games
    —SoloQ: 40.1% · 284 g
  • Ahri16 games
    —SoloQ: 49.0% · 239 g
  • Orianna15 games
    —SoloQ: 49.2% · 132 g
ADC17 champions
  • Ashe60 games
    60.0%gap +16.6 ptsSoloQ: 49.2% · 236 g
  • Caitlyn30 games
    50.0%gap +7.4 ptsSoloQ: 53.6% · 463 g
  • Yunara28 games
    —SoloQ: 51.8% · 386 g
  • Kai'Sa19 games
    —SoloQ: 42.5% · 480 g
  • Sivir19 games
    —SoloQ: 52.2% · 159 g
Support16 champions
  • Seraphine76 games
    51.3%gap +7.5 ptsSoloQ: 51.1% · 276 g
  • Leona40 games
    35.0%gap -10.5 ptsSoloQ: 37.9% · 340 g
  • Nautilus23 games
    —SoloQ: 48.7% · 343 g
  • Thresh17 games
    —SoloQ: 46.8% · 453 g
  • Lulu16 games
    —SoloQ: 54.7% · 349 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%6,589 picks of 1,927,739ban 5.2% · patches 16.19 to 16.21
  • Amateur tournaments0.5%194 picks of 40,028ban 4.4% · patches 16.19 to 16.21
  • Pro0.4%10 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

7.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.0%G173 games of 7,272
  • 1.2%G287 games of 7,272
  • 1.4%G3+42 games of 2,905
Once picked, the series moves on toIn G2, over 73 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.