Tournament presence · pick + ban
34.9%#6 of 173 champions
Pick
16.4%picked in 4,553 of 27,820 games
Ban
18.5%4,177 bans over 22,616 games, against 14.0% in soloQ
Win rate as Mid50.5% between 49.2% and 51.8% over 3,995 gamesSoloQ 49.0%: clear gap
Median length29.4 minsoloQ 27.4 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    50.5%
    SoloQ
    49.0%
    50.5% win rate in amateur play over 3,995 games, against 49.0% in soloQ over 90,739 games.
  • DraftPicked more often in amateur play
    Amateur
    7.2%
    SoloQ
    4.5%
    7.2% of the role's picks in amateur play, against 4.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.0%
    SoloQ
    14.0%
    18.0% ban rate in amateur play over 14,779 games, against 14.0% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.4 min
    Median of 29.4 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch94% · 84,982
Same in amateur play
SpellsFlash + Teleport75% · 68,188
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 98% · 482 games
Core (3 legendaries)16% · 5,725
16%of soloQ games
  1. Blackfire Torch
  2. Lich Bane
  3. Zhonya's Hourglass
Amateur: Blackfire Torch, Hextech Rocketbelt, Zhonya's Hourglass (14%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of mid laners.

  1. Team damagetop1%27% · mid laners: 21%
  2. Plays teamfightstop21%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 98 in lane, 99 in mid game and 87 in late game, out of 100 mid laners.

617+89 vs 528
1,066+166 vs 899
1,432+253 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Viktormid laners

Gold vs. direct opponent

At 20 min, behind 54% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 98 of 100 among mid laners617 · median 528
  • Damage in mid game · rank 99 of 100 among mid laners1,066 · median 899
  • Damage in late game · rank 87 of 100 among mid laners1,432 · median 1,179
  • Gold at 15 min · rank 43 of 100 among mid laners-38 · median +25
  • Gold at 20 min · rank 46 of 100 among mid laners-3 · median +71
  • Map pressure · rank 34 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 65 of 100 among mid laners591 · median 489
  • Plays teamfights · rank 79 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 26 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 65 of 100 among mid lanersrank 65 of 100
  • Crowd control (CC) · rank 71 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 100 of 100 among mid laners27% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Skarner in amateur play: +13.4 pts over 101 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Shen57.7% · expected 53.0% · 111 g+4.7 ptSoloQ +0.4
Garen61.7% · expected 53.2% · 47 g+8.5 ptSoloQ +1.6
Sion52.5% · expected 51.0% · 217 g+1.5 ptSoloQ +0.4
Aatrox52.2% · expected 49.5% · 138 g+2.7 ptSoloQ +1.3
Gnar53.8% · expected 52.0% · 160 g+1.7 ptSoloQ +0.2
Junglegap to expected
Skarner66.3% · expected 52.9% · 101 g+13.4 ptSoloQ +1.9
Wukong52.8% · expected 48.1% · 451 g+4.7 ptSoloQ +0.5
Vi52.8% · expected 50.3% · 229 g+2.6 ptSoloQ +0.1
Lee Sin51.5% · expected 50.8% · 330 g+0.7 ptSoloQ -0.6
Lillia50.0% · expected 47.0% · 112 g+3.0 ptSoloQ +0.4
Midgap to expected
Orianna55.4% · expected 52.7% · 269 g+2.7 ptSoloQ +0.3
Syndra51.2% · expected 49.8% · 447 g+1.4 ptSoloQ -0.5
Lissandra58.0% · expected 51.9% · 88 g+6.0 ptSoloQ +2.2
Galio54.3% · expected 51.4% · 116 g+2.9 ptSoloQ +0.1
Yone48.4% · expected 47.7% · 157 g+0.7 ptSoloQ -1.2
ADCgap to expected
Sivir56.7% · expected 51.6% · 180 g+5.1 ptSoloQ +0.4
Kai'Sa53.8% · expected 51.0% · 260 g+2.9 ptSoloQ -0.1
Zeri51.9% · expected 47.6% · 131 g+4.3 ptSoloQ +1.0
Tristana53.3% · expected 50.5% · 197 g+2.8 ptSoloQ -1.3
Xayah52.0% · expected 49.4% · 204 g+2.6 ptSoloQ +1.0
Supportgap to expected
Nautilus53.5% · expected 50.3% · 387 g+3.2 ptSoloQ +0.9
Lulu55.9% · expected 53.0% · 431 g+2.9 ptSoloQ -0.8
Yuumi55.7% · expected 49.5% · 88 g+6.2 ptSoloQ -0.8
Braum51.2% · expected 48.6% · 252 g+2.6 ptSoloQ +1.8
Alistar53.2% · expected 49.4% · 139 g+3.9 ptSoloQ -0.3

With

Topgap to expected
Ornn55.2% · expected 50.9% · 277 g+4.3 ptSoloQ -0.2
Yone57.6% · expected 50.1% · 99 g+7.5 ptSoloQ -0.3
K'Sante51.6% · expected 48.4% · 244 g+3.3 ptSoloQ -2.5
Olaf58.6% · expected 53.6% · 111 g+5.0 ptSoloQ +1.7
Malphite53.3% · expected 50.0% · 180 g+3.3 ptSoloQ +0.7
Junglegap to expected
Lee Sin57.6% · expected 50.2% · 276 g+7.4 ptSoloQ +0.5
Xin Zhao53.0% · expected 50.4% · 268 g+2.6 ptSoloQ -1.0
Skarner52.6% · expected 48.1% · 135 g+4.5 ptSoloQ +1.1
Graves57.6% · expected 50.4% · 59 g+7.2 ptSoloQ -0.2
Hecarim53.7% · expected 46.7% · 54 g+7.0 ptSoloQ +0.1
ADCgap to expected
Ezreal53.7% · expected 47.3% · 283 g+6.4 ptSoloQ -0.3
Kai'Sa55.2% · expected 50.0% · 252 g+5.1 ptSoloQ -0.2
Sivir51.9% · expected 49.4% · 212 g+2.5 ptSoloQ +0.8
Aphelios49.7% · expected 46.7% · 149 g+2.9 ptSoloQ -1.2
Jhin48.3% · expected 48.1% · 298 g+0.2 ptSoloQ +0.5
Supportgap to expected
Rakan58.0% · expected 51.3% · 212 g+6.7 ptSoloQ +1.5
Thresh55.1% · expected 51.9% · 214 g+3.2 ptSoloQ -0.1
Karma51.0% · expected 47.9% · 202 g+3.1 ptSoloQ -1.1
Blitzcrank55.6% · expected 52.2% · 153 g+3.4 ptSoloQ -0.4
Milio50.2% · expected 48.6% · 237 g+1.6 ptSoloQ +0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top29 champions
  • Ornn260 games
    44.2%gap -5.9 ptsSoloQ: 48.8% · 1,850 g
  • Sion217 games
    52.5%gap +1.5 ptsSoloQ: 49.9% · 1,516 g
  • K'Sante211 games
    51.7%gap -1.0 ptsSoloQ: 50.8% · 2,661 g
  • Ambessa208 games
    49.0%gap -1.0 ptsSoloQ: 50.9% · 2,560 g
  • Renekton182 games
    49.5%gap +0.5 ptsSoloQ: 52.1% · 2,428 g
Jungle24 champions
  • Wukong451 games
    52.8%gap +4.7 ptsSoloQ: 48.6% · 3,228 g
  • Lee Sin330 games
    51.5%gap +0.7 ptsSoloQ: 48.7% · 7,289 g
  • Jarvan IV318 games
    50.6%gap -1.4 ptsSoloQ: 50.4% · 3,102 g
  • Vi229 games
    52.8%gap +2.6 ptsSoloQ: 50.9% · 1,913 g
  • Xin Zhao214 games
    49.5%gap -1.1 ptsSoloQ: 49.8% · 1,292 g
Mid21 champions
  • Syndra447 games
    51.2%gap +1.4 ptsSoloQ: 47.9% · 6,219 g
  • Ahri301 games
    47.2%gap -1.2 ptsSoloQ: 48.7% · 4,030 g
  • Orianna269 games
    55.4%gap +2.7 ptsSoloQ: 51.1% · 2,558 g
  • Hwei234 games
    48.7%gap -0.6 ptsSoloQ: 48.9% · 2,349 g
  • Akali221 games
    45.2%gap -5.0 ptsSoloQ: 47.5% · 3,369 g
ADC17 champions
  • Yunara438 games
    48.2%gap -0.2 ptsSoloQ: 48.3% · 7,490 g
  • Caitlyn329 games
    45.6%gap -3.0 ptsSoloQ: 50.1% · 5,162 g
  • Jhin315 games
    51.1%gap -1.8 ptsSoloQ: 48.8% · 8,807 g
  • Jinx290 games
    48.6%gap -0.1 ptsSoloQ: 46.4% · 6,433 g
  • Ezreal276 games
    53.6%gap -0.1 ptsSoloQ: 53.1% · 5,183 g
Support18 champions
  • Lulu431 games
    55.9%gap +2.9 ptsSoloQ: 48.2% · 7,018 g
  • Nautilus387 games
    53.5%gap +3.2 ptsSoloQ: 50.7% · 5,497 g
  • Leona261 games
    48.7%gap -3.0 ptsSoloQ: 46.9% · 3,566 g
  • Braum252 games
    51.2%gap +2.6 ptsSoloQ: 48.9% · 2,855 g
  • Thresh247 games
    49.8%gap +0.7 ptsSoloQ: 46.3% · 6,953 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.5%86,417 picks of 1,903,332ban 14.0% · patches 16.19 to 16.21
  • Amateur tournaments7.2%2,757 picks of 38,304ban 18.0% · patches 16.19 to 16.21
  • Pro9.2%205 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

24.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 18.2%G11,281 games of 7,056
  • 13.3%G2942 games of 7,057
  • 10.0%G3+281 games of 2,809
Once picked, the series moves on toIn G2, over 1,281 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.