Tournament presence · pick + ban
11.3%#73 of 173 champions
Pick
6.9%picked in 1,908 of 27,820 games
Ban
4.4%994 bans over 22,616 games, against 1.6% in soloQ
Win rate as Top47.0% between 45.0% and 49.0% over 1,666 gamesSoloQ 48.8%: no clear gap
Median length29.1 minsoloQ 27.2 min

Amateur: 27,970 games from amateur tournaments, last 60 days, KR 65% · EUW 25% · NA 10%. SoloQ Master+: 951,671 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    3.1%
    SoloQ
    1.7%
    3.1% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.2%
    SoloQ
    1.6%
    4.2% ban rate in amateur play over 14,779 games, against 1.6% in soloQ over 419,060 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.2 min
    Median of 29.1 min in amateur play, against 27.2 min in soloQ.
  • BuildHeartsteel, Warmog's Armor, Spirit Visage instead of Warmog's Armor, Heartsteel, Titanic Hydra
    Amateur
    19%
    SoloQ
    19%
    Played in 19% of amateur games; soloQ sticks to Warmog's Armor, Heartsteel, Titanic Hydra (19%).
02 — How to play it

How to play it?

Grasp of the Undying, then Warmog's Armor, Heartsteel, and Titanic Hydra: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying95% · 31,948
Same in amateur play
SpellsFlash + Teleport51% · 17,190
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 88% · 240 games
Core (3 legendaries)19% · 2,564
19%of soloQ games
  1. Warmog's Armor
  2. Heartsteel
  3. Titanic Hydra
≠ Amateur: Heartsteel, Warmog's Armor, Spirit Visage instead of Warmog's Armor, Heartsteel, Titanic Hydra. 19% · 901 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 93% of top laners.

  1. Absorbs damagetop8%1,550 · top laners: 970
  2. Team damagetop8%25% · top laners: 20%
  3. Plays teamfightstop13%57% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Crowd control (CC)

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 66 in lane, 96 in mid game and 98 in late game, out of 100 top laners.

632+33 vs 599
1,033+165 vs 868
1,397+318 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Dr. Mundotop laners

Gold vs. direct opponent

At 20 min, behind 82% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among top laners632 · median 599
  • Damage in mid game · rank 96 of 100 among top laners1,033 · median 868
  • Damage in late game · rank 98 of 100 among top laners1,397 · median 1,079
  • Gold at 15 min · rank 11 of 100 among top laners-502 · median +119
  • Gold at 20 min · rank 18 of 100 among top laners-522 · median +100
  • Absorbs damage · rank 93 of 100 among top laners1,550 · median 970
  • Plays teamfights · rank 87 of 100 among top laners57% · median 53%
  • Takes its kills in duels · rank 13 of 100 among top laners23% · median 28%
  • Lets allies carry kills · rank 78 of 100 among top lanersrank 78 of 100
  • Crowd control (CC) · rank 28 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 93 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Yone in amateur play: +14.7 pts over 56 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn53.5% · expected 46.6% · 99 g+6.9 ptSoloQ -3.3
Malphite52.6% · expected 47.5% · 116 g+5.1 ptSoloQ +7.1
Yone55.6% · expected 47.4% · 54 g+8.1 ptSoloQ -3.9
Shen58.1% · expected 49.5% · 43 g+8.7 ptSoloQ -1.0
Ambessa48.1% · expected 46.5% · 54 g+1.7 ptSoloQ -6.6
Junglegap to expected
Sylas54.9% · expected 46.0% · 91 g+9.0 ptSoloQ -1.3
Lillia54.2% · expected 43.6% · 48 g+10.6 ptSoloQ -3.4
Lee Sin50.9% · expected 47.3% · 171 g+3.6 ptSoloQ +0.7
Vi52.1% · expected 46.7% · 96 g+5.3 ptSoloQ +0.1
Jarvan IV53.0% · expected 48.5% · 115 g+4.5 ptSoloQ -0.7
Midgap to expected
Yone58.9% · expected 44.3% · 56 g+14.7 ptSoloQ -1.0
LeBlanc57.9% · expected 46.6% · 38 g+11.3 ptSoloQ +3.0
Viktor51.8% · expected 46.5% · 114 g+5.3 ptSoloQ +1.3
Ahri49.2% · expected 44.9% · 128 g+4.3 ptSoloQ +2.1
Ryze57.4% · expected 48.6% · 47 g+8.9 ptSoloQ -0.1
ADCgap to expected
Miss Fortune57.1% · expected 47.7% · 70 g+9.4 ptSoloQ +1.5
Xayah54.3% · expected 45.9% · 81 g+8.4 ptSoloQ +0.4
Tristana55.9% · expected 47.0% · 59 g+8.9 ptSoloQ +1.5
Jhin53.4% · expected 49.4% · 131 g+4.1 ptSoloQ +1.3
Jinx48.0% · expected 45.2% · 98 g+2.7 ptSoloQ +0.2
Supportgap to expected
Blitzcrank58.3% · expected 45.3% · 72 g+13.0 ptSoloQ 0.0
Bard56.3% · expected 44.1% · 48 g+12.1 ptSoloQ +0.2
Rakan55.6% · expected 46.2% · 63 g+9.4 ptSoloQ -1.0
Thresh52.2% · expected 45.6% · 92 g+6.6 ptSoloQ +0.6
Alistar50.0% · expected 45.9% · 58 g+4.1 ptSoloQ -2.2

With

Junglegap to expected
Pantheon65.8% · expected 43.2% · 38 g+22.6 ptSoloQ -1.7
Lillia67.3% · expected 50.5% · 52 g+16.8 ptSoloQ -1.0
Hecarim60.6% · expected 43.2% · 33 g+17.4 ptSoloQ -1.6
Viego53.4% · expected 46.0% · 73 g+7.4 ptSoloQ -0.6
Sylas52.9% · expected 48.0% · 85 g+4.9 ptSoloQ -2.4
Midgap to expected
Syndra54.2% · expected 47.7% · 118 g+6.5 ptSoloQ -1.4
Aurora53.7% · expected 46.1% · 54 g+7.6 ptSoloQ +0.5
Ahri51.0% · expected 49.1% · 149 g+1.9 ptSoloQ -0.2
Hwei51.8% · expected 48.2% · 83 g+3.6 ptSoloQ +3.5
Locke51.9% · expected 46.6% · 52 g+5.3 ptSoloQ -2.3
ADCgap to expected
Lucian60.3% · expected 46.2% · 78 g+14.0 ptSoloQ -0.3
Sivir53.2% · expected 45.9% · 62 g+7.3 ptSoloQ -0.3
Ezreal48.2% · expected 43.8% · 110 g+4.4 ptSoloQ +1.6
Jinx50.9% · expected 48.8% · 106 g+2.2 ptSoloQ +0.1
Jhin44.9% · expected 44.6% · 89 g+0.3 ptSoloQ +1.2
Supportgap to expected
Yuumi58.7% · expected 48.1% · 46 g+10.6 ptSoloQ -2.6
Blitzcrank55.1% · expected 48.7% · 78 g+6.5 ptSoloQ +2.0
Leona49.2% · expected 45.9% · 120 g+3.3 ptSoloQ +0.5
Braum51.3% · expected 48.9% · 117 g+2.3 ptSoloQ -0.7
Milio48.2% · expected 45.1% · 83 g+3.1 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • Malphite116 games
    52.6%gap +5.1 ptsSoloQ: 54.8% · 1,657 g
  • Renekton109 games
    39.4%gap -6.0 ptsSoloQ: 54.6% · 1,195 g
  • Sion104 games
    45.2%gap -2.3 ptsSoloQ: 51.7% · 621 g
  • Ornn99 games
    53.5%gap +6.9 ptsSoloQ: 44.6% · 758 g
  • Gwen92 games
    42.4%gap -2.9 ptsSoloQ: 37.8% · 958 g
Jungle22 champions
  • Lee Sin171 games
    50.9%gap +3.6 ptsSoloQ: 49.8% · 2,326 g
  • Wukong148 games
    43.9%gap -0.7 ptsSoloQ: 49.3% · 1,115 g
  • Jarvan IV115 games
    53.0%gap +4.5 ptsSoloQ: 49.2% · 1,196 g
  • Xin Zhao98 games
    40.8%gap -6.3 ptsSoloQ: 46.3% · 458 g
  • Vi96 games
    52.1%gap +5.3 ptsSoloQ: 50.7% · 643 g
Mid21 champions
  • Ahri128 games
    49.2%gap +4.3 ptsSoloQ: 50.0% · 1,559 g
  • Syndra116 games
    40.5%gap -5.8 ptsSoloQ: 50.1% · 1,504 g
  • Viktor114 games
    51.8%gap +5.3 ptsSoloQ: 51.1% · 1,555 g
  • Orianna78 games
    46.2%gap -3.0 ptsSoloQ: 49.5% · 660 g
  • Lissandra67 games
    49.3%gap +0.8 ptsSoloQ: 51.1% · 850 g
ADC17 champions
  • Ezreal144 games
    44.4%gap -5.8 ptsSoloQ: 52.9% · 2,032 g
  • Yunara144 games
    45.8%gap +1.0 ptsSoloQ: 48.5% · 2,573 g
  • Jhin131 games
    53.4%gap +4.1 ptsSoloQ: 50.5% · 3,391 g
  • Caitlyn115 games
    42.6%gap -2.5 ptsSoloQ: 51.8% · 1,870 g
  • Kai'Sa114 games
    44.7%gap -2.7 ptsSoloQ: 46.4% · 2,600 g
Support19 champions
  • Nautilus171 games
    43.9%gap -2.9 ptsSoloQ: 49.2% · 1,827 g
  • Lulu141 games
    48.9%gap -0.6 ptsSoloQ: 48.8% · 2,175 g
  • Leona112 games
    42.0%gap -6.1 ptsSoloQ: 46.4% · 1,365 g
  • Seraphine109 games
    42.2%gap -3.7 ptsSoloQ: 49.1% · 875 g
  • Braum93 games
    43.0%gap -2.1 ptsSoloQ: 46.5% · 1,050 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%32,035 picks of 1,903,323ban 1.6% · patches 16.19 to 16.21
  • Amateur tournaments3.1%1,187 picks of 38,304ban 4.2% · patches 16.19 to 16.21
  • Pro1.4%32 picks of 2,238bans not published · patches 16.17 to 16.20

Presence by patch

11.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 5.8%G1411 games of 7,056
  • 6.1%G2433 games of 7,057
  • 7.1%G3+200 games of 2,809
Once picked, the series moves on toIn G2, over 411 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.